Another week of hard work and we are getting closer to the next public version. A lot of visual issues fixed – missing polygons, poorly looking textures and materials, VR problem.
Attempt to add water ballast dump visual effect can’t be named successful – current FX system very limited and does not provide much instruments. So it looks a bit weird, but better than nothing.
Next week missing sounds will be added, so cockpit, finally, will get ultimate immersion. Wish to thank everyone who helps us with issues tracking and advice, really glad it became truly community project!