Jetpack JW1

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Have you ever dreamed about flying like a bird, outside of metal can with windshield? Now you have a chance to do it in Microsoft Flight Simulator – take on your suit and prepare to mind blowing experience!

You can hover like helicopter, or escort airliner like a jet fighter. Participate in competitions or fly above cities in VR mount. Your only enemy – small fuel tank, so use your time wisely.


We are not trying to build a copy of any existing in real life aircraft. However, we are trying to make it fly at least somehow realistically for given specifications, in the existing limits of MSFS and our knowledge. Please consider JW1 as an evaluation of simulator capabilities rather than attempt to create flight trainer. Any experience you will get with this add-on can’t be used in real life, both for flying or aircraft building.

Current development stage:

Community testing! Join our Discord if you would like to be a part of development and help us with feedback and issue reports.


Aircraft Type: jetpack

Maximum takeoff weight: 350lbs

Engines: x4 jet 90lbs thrust each

Autonomy: 15 minutes

Max range: 90km

Take off: vertical hovering

Landing: hovering through Cobra maneuver; chute (not simulated yet)

VR: supported

Indication: static HUD glass (free version) or onscreen HMD (premium version)


3D Molier International aircraft 3D model

Digital-Plasticine pilot 3D model

twoseventyinc textures

ANRI flight model, competitions

Got Gravel flight model

Dietmar Loleit GenHUD (free version)


Official MSFS announce


Unpack folder touchingcloud-aircraft-jw1 into Community directory of MSFS, launch simulator. You can use add-on installer if you have any.


Delete folder touchingcloud-aircraft-jw1 from Community directory of MSFS, restart simulator.


This is a classic aircraft with longitude engines thrust vector. Only difference – while on the ground it stands vertically, like a rocket. Custom WASM script perform stabilization during takeoff and landing, and also provide control assistance at airspeed less than 100 knots.

Stabilization mode can be switched by FLAPS hotkey or joystick button – top position Free flight, middle – Stabilization, bottom – Stable hover (not implemented yet)

During stabilization or hovering you will hear a variometer sound. But unlike the glider’s variometer, it will notify you about vertical speed rather than total energy. Interval beeping – you are lifting, solid – sinking. Landing and navigation light will be activated on stabilization toggle automatically, so you can use them for indication for third person view camera.

Before takeoff, ensure all engines are running and you have enough fuel for your flight. When the fuel level is less than 10% you will hear a warning sound. This aircraft does not have a realistic startup procedure, just press Ctrl+E to start all engines, or Ctrl+Shift+E to stop. If, for some reason, startup does not happen, you can simply slew into the air with Y > F4 > Y and engines will be forced to operate state.

For takeoff, take a vertical position – use a stick to control altitude. Increase throttle to maximum and lift off. Slowly push the stick so the wing will get into 45 degrees pitch level and start to speed up slowly. When you reach ~50 knots and get enough altitude, move to horizontal flight and prepare to free flight. After you reach 100 knots stabilization will be disabled automatically.

During flight beware of stall conditions – human body takes role both of fuselage and control surfaces, rough actions can cause flip stalling and crash. If it happens, enable stabilization and try to transit into hover.

Head up display has two modes – two axis controls by mouse and vertical control only by SPOILERS handle. First one is active by default – symbology will follow the center point of the view. This method does not work with VR and TrackIR! Issue under investigation. For the second, set SPOILERS HANDLE action in MSFS controls settings (set Filter to ALL) on some of the joystick axis, no you can move HUD glass up and down by this handle. You still can force the first method by pulling the handle in 100% position.

To land, proceed to the airport like a normal airplane. Keep airspeed around 80-120 knots, when you reach the airfield – slow down to 60 knots and immediately increase throttle to 100%, then quickly pull the stick – you will transit into hovering mode. Use throttle to control altitude and land smoothly. No broken legs simulation, yet.



  • aircraft crashes due to overstress – temporarily disable overload damage in settings
  • engines numeration reversed
  • jetpack flip right after takeoff – turn on stabilization by flaps hotkey/button (into middle or bottom position)
  • jetpack can’t translate into vertical position for landing – ensure your airspeed less than 100 knots, stabilization activated (check previous point), all four engines RPM 100%, control stick in minimum bottom position
  • HUD glass out of sight – configure “spoiler handle” axis in controls settings, use it for HUD vertical position adjustment
  • camera or aircraft acting crazy while pilot standing on the ground or hovering vertically – game engine don’t expect such aircraft to be positioned vertically (it still an airplane with longitude engines thrust), so pointing to the zenith cause such side effects; while hovering script may be fixed with time, camera problem will stay until simulator developers improve it
  • Pilot can’t walk or smoothly interact with ground – MSFS does not have proper inverse kinematics support yet, so body animations are baked in 3D editor. It is possible to add any kind of animations but quite hard to make transitions between them. But we are looking for workaround.
  • Stable hovering (bottom flaps position) does not work yet.

Jetpack JW1 v0.7.0TEST

  • body/engines animation fixes
  • HUD modes – control by mouse (spoiler handle 100%) or vertical adjustment only (spoiler handle < 100%)
  • custom engines sounds
  • low fuel and vario sounds

Jetpack JW1 v0.6.0TEST

  • body animation improved: inertia effectiveness changes, hand controls reversed, random head movements and mouse tracking, primitive hands interaction with ground
  • 3 additional liveries
  • HUD symbology issues fixed
  • spoiler axis used for HUD vertical position adjustment
  • FLT files altered for take off form parking

Jetpack JW1 v0.5.0TEST

  • flight model updated by Got Gravel
  • engines thrust increased about 15%
  • rudder controls added (no animation yet)
  • manual controls effectiveness improved while stabilization enabled
  • engines smoke depend on stabilization value (does not appear during hovering)
  • HUD/head visibility issues fixed for VR
  • issue fixed: aircraft stick to the ground even at full thrust

Jetpack JW1 v0.4.1TEST

HUD fixes:

  • position is static now, for 1st person view – rotate 90deg depending on current stabilization mode
  • additional symbology: current mode, fuel amount, radio altitude (if less than 100ft), rotation compensation (so pitch ladder on 0 degree in vertical or horizontal position, in relative modes)
  • landing light improved, beacon lights changed on green

Jetpack JW1 v0.4.0TEST

  • Flap handle used as stabilization mode switch:

1. Free flight (stabilization on the ground only)

2. Vertical stabilization, toggle landing lights and beacons for indication; turns off automatically at 100kn, before landing – switch flaps to position #2 or #3 manually

3. Stable hover (not simulated yet)

  • Smoke color/size adjustments
  • Smoke no longer affected by wind due to multiplayer/AI issue (will be restored after issue fix)
  • Ground stabilization enabled, model shakes during attempt to alight vertically but at least not lay down
  • CG and pilot weight perfectly aligned with engines axis temporarily, for dynamics simplification
  • Aileron effectiveness greatly decreased
  • Head and helmet disappear automatically when you switch to 1st person view
  • Helmet mounted display appear in 1st person view (experimental)
  • moments increased for better hovering and flight behavior

Jetpack JW1 v0.3.0TEST

Textures updated, hover stabilization overall improvements, minor model changes


Materials almost finished, geometry haven’t changed much yet as we are working on compatibility with 3D painters

Flight model is minimally realistic, behavior is not perfect (compare to videos) but good enough for testing. Moment of inertia and controls effectiveness will be revised in the future.

Hovering stabilization script has working inertia compensation, so when you in the air – it trying to stop you. Before, pitch/heading compensation were active to force model stand on the ground, but it behave really bad so disabled in this version. When you stand on the ground, use the stick to balance on your feet. Most problematic transition form hovering to horizontal flight – aircraft very unstable, it will be fixed in next update.

No progress with sounds yet, default FSX samples used temporarily.

Effects (downwash and trail) mostly working but still buggy due to effects editor bugs (you can notice trail not always appear, or looks different on other players)

VR technically supported but not much VR-freandly features yet. You can use 1st person view camera but you need to hide pilot head – just toggle parking brake (will happen automatically later), also sort of IHADSS in plans, if technical limitations will be solved.

Jetpack JW1 v0.2.3TEST

  • hovering mode – always active on the ground, in the air depending on airspeed (disabled after 50kn reached) and summary engines RPM
  • wing model
  • pilot model with basic animation
  • smoke and downwash effects
  • minor flight model changes
  • fuel consumption decreased to reach 15 minutes flight time
  • ALBATROSS event Jetrace-34-Reunion added (weight shift category)

Jetpack JW1 v0.1TEST

  • placeholder models
  • basic animation
  • exhaust effects
  • default FSX sounds
  • only horizontal take-off/landing

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