Kuznetsov carrier group

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The Kuznetsov-class aircraft carrying cruiser, Soviet designation Project 1143.5, is a class of aircraft carriers. Originally designed for the Soviet Navy, the Kuznetsov-class ships use a ski-jump to launch high-performance conventional aircraft in a STOBAR configuration. The design represented a major advance in Soviet fleet aviation over the Kiev-class carriers, which could only launch VSTOL aircraft. The Soviet Union’s classification for the class was as a heavy aircraft-carrying cruiser, which permits the ships to transit the Turkish Straits without violating the Montreux Convention.

Admiral Kuznetsov aircraft carrier.jpg

MSFS Kuznetsov carrier group features

  • Four locations – Severomorsk (north-west Russia, moving), Vladivostok (south-east Russia, moving), Havana (north Cuba, moving), Istanbul (north Turkey, anchored). Suggest your preferred locations!
  • Group moves continuously with speed 15 knots, position reset every ~60 minutes (30 if real time sync enabled)
  • Highly detailed carrier model, low poly cruisers
  • Usable lifts (switches in Carrier Controls panel) with possibility to taxi into hangar
  • Usable jet blast deflectors (switches in Carrier Controls panel)
  • Native arresting system (supports F/A-18 and any other aircraft with tailhook configured)
  • Quick pushback (no vehicle visualization, switch in Carrier Controls panel, use joystick to move or turn around)
  • Carrier smoke effect (optional, switch in Carrier Controls panel)
  • Cruisers swaying on waves (amplitude depends on wind strength, optional, switch in Carrier Controls panel)
  • EXPERIMENTAL group respawn for multiplayer compatibility (when live weather and real time active, it will appear in same position for other players; optional, switch in Carrier Controls panel)
  • Toggleable lights (dim, spotlights, runway/helipads)
  • Each spotlight direction can be changed manually (Carrier Controls panel)
  • Basic arresting simulation for planes without tailhook (Carrier Controls panel)
  • Kiznetsov carrier group is a part of Ka-10M package


  • Kuznetsov carrier & Su-34 3D models – 3d_molier International
  • Kirov Battle Cruiser 3D model – Seismic3D
  • Ka-32 3D model – lazarev21
  • Su-33 3D model – Charlie2000

Carrier controls panel

1. Aircraft controls

Quick pushback

allows you to move your aircraft in a simplified way with a joystick – Y to move forward and backward, Z or rudder to rotate left or right. You have to keep the panel open for the pushback script to work.

Arresting simulation

Makes it possible to arrive on carrier aircraft without tailhook configured for current aircraft. Before proceeding to landing on the Kuznetsov carrier, toggle the button so it became green. Proceed to landing as usual, no touchdown accuracy calculation happens so you can touch any side of the deck. Ensure that you have at least 2.5 degrees pitch up angle to trigger tailhook and wire intersection. After the full stop of the aircraft, the button became orange. To release the wire,click on the button.

If an aircraft has tailhook configured (like F/A-18) , an arresting simulation will be used. Before approach, toggle tailhook handle and perform touchdown respecting wires location. After full stop, toggle tailhook handle to release arresting wire. Do not enable the arresting simulation feature as it will cause additional deceleration.

Manual throttle

Is a feature special for Ka-10m which unlock throttle controls. By design, helicopter throttle is mechanically linked with a collective handle. By toggling manual throttle feature you can control collective and throttle by dedicated joystick axis.

2. Carrier appearance


Swaying animation can be applied to the cruiser ships. Swaying amplitude depends on the wind strength and direction. However, MSFS collision surface simulation is not accurate and you can experience various side effects – like aircraft shaking and sinking. Swaying does not affect the main ship anyhow.


Will toggle the smoke effect of the main ship. You can experience FPS drop while it is enabled.

Real time sync

While enabled, moving carrier group will be teleported to the proper position on the route for the current moment of time. Each respawn cycle is 30 minutes, so in 00 and 30 minutes of each hour the carrier group will spawn in the origin position.

If live weather and real time features are enabled, carrier group position will be synchronized between other players with real time enabled.

Regardless of whether it is real time enabled or not, this option will respawn carrier group each time cycle, but it will not appear properly for other players nearby in multiplayer.

3. Teleport

While real time sync is active teleport features available – on the deck or nearby in the air.

4. Lifts position

The Kuznetsov carrier has 2 lifts – front and back. To park aircraft into the hangar, use quick pushback to place aircraft on the lift platform. Ensure that wings, nose and tail do not intersect with the ship body. Activate lift with a related button (lift A – front, B – back) and wait once it reaches the hangar. You may experience aircraft shaking due to poor simulation of the moving collision surfaces. To avoid falling from the platform keep the quick pushback feature active and be ready to fix aircraft position manually. You can use the same pushback feature to move the aircraft into the hangar and rotate it manually.

5. Jet blast deflectors

The Kuznetsov carrier has 3 blast deflectors. Each deflector can be controlled manually by related buttons in the panel. Each barrier has a collision surface so ensure deflectors are closed if you perform landing.

6. Carrier lights

Dim Lights are service illumination of carriers and cruisers.

Helipads button toggle landing lights of the carrier – from runway to helipad. Due to SDK limitation, landing lights appear only at the dark time of the day.

7. Spotlights direction

Carrier has twelve spotlights and cruisers just one. Only carrier lights pitch and heading can be adjusted with below buttons – spotlights incremented from from to back. After the required spotlight is selected, use arrows to change spotlight direction.


1. When player get far away from origin point (about ~50km depends on your graphics settings) ships position will be reset, that’s current world script container limitation.
Workaround: real time sync feature will respawn carrier group before it get too far
2. After flight restart group entities (cruisers, parked aircraft) may not be aligned properly, solution was not found yet.
Workaround: back to the main menu and start new flight instead of restart flight
3. After flight restart, time sync and teleport to deck features does not start to work immediately (usually carrier group will be positioned properly with about 1 minute delay)
Workaround: use time sync feature only with live weather and real time enabled, or back to the main menu instead of restart flight
4. Sometimes arresting wire releases shortly after it was catch by hook, regardless airspeed so it’s not some damage simulation. Issue under investigation.

Kuznetsov carrier group v2.3.0

Issues fixed:

– wake effects does not appear if Maverick pack not installed
– OLS disappear at very short distance
– buttons of the panel near border are not clickable

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