MSFS2024 COMPATIBILITY
- Flares visual effects does not appear correctly
- Sparks smoke visual effect does not appear correctly
- Flare sound replayed constantly if you have used flares at least once
- Refueling hose/boom may not be attached to the probe/receptacle visually correctly
Use with caution, wait for further updates
AirshowAssistant is a toolbar for Microsoft Flight Simulator, which allows virtual pilots to create various smoke effects during flight. But unlike similar solutions, there are no aircraft type or model limitations – smoke can be added to any available aircraft, modern or legacy (FSX/P3D convert). Users have many parameters available to make the effect look like they want to, with intuitive and simple interface – color, size, density and so on.
DISCLAIMER! This tool does not support any kind of multiplayer activities. You will not see smokes and flares, created by other players, same as they will not see yours smokes and flares.
Basics video tutorial
1. SMOKE
1.1 Tab selector
Program features separated by tabs – each has its own save and load buttons, appearance parameters, control switches. Parameters of each tab do not affect each other in any way.
1.2 Preset SAVE
Send current smoke parameters for the selected aircraft to the server. You will have a dedicated record, which can be loaded anytime later by you or someone else (if the user has no preset saved yet). Copying data from one aircraft model to another is not supported. Once the button is pressed, you will get a message about the result – a new record will be created (if you never saved data for this aircraft before) or an existing update.
1.3 Preset LOAD
Load smokes preset from the server. If you have saved smokes data for current aircraft before, this record will be loaded. Otherwise, parameters made by someone else will be loaded, if such a record exists.
1.4 Preset name
This value is optional and may help to restore your presets in case of MSFS reinstall. This value is private and visible only for tool creators.
1.5 Smoke source parameters copy
You can copy parameters of the selected smoke source (all except positions) to use it for another source.
1.6 Smoke source parameters paste
Button becomes available after you copy parameters of some (or same) smoke source. Once pressed, smoke appearance parameters will be applied to the selected smoke source
1.7 Smoke source parameters reset
Parameters and position of all smoke sources will be reset to default. If a smoke preset for current aircraft is injected into the program code, it will be loaded. Otherwise appearance parameters will be set in a neutral position.
1.8 Smoke valid appearance indicator
By default, it is set to VALID. If you experience any problems of current aircraft compatibility with AirshowAssistant (preset can’t be saved or loaded, source position adjustment does not work properly, wrong smoke appearance) you can toggle it to REPORT and press SAVE (1.2). We will collect such data and investigate possible issues for aircraft with most issues reported.
1.9 Smoke source indicators
Click on the smoke source which you wish to edit. Once selected, the border color will change to the blue. Circle background color is the same as relative smoke. Click on selected source to finish edit – appearance options and position indicator will disappear.
1.10 Smoke source position modifiers
When any smoke source is selected, arrows can be used to adjust longitudinal, lateral and vertical positions, and also pitch and heading angles. During adjustment you will see the smoke source indicator as a grey cylinder in the shape of an arrow, which points to the direction of the smoke trail. You can hold each of the buttons to move the source quickly, or press it once for precise positioning.
1.11 SMOKE ON master switch
Once toggled on, all active sources will start to generate smoke.
1.12 SHORT smoke
This type of smoke has high initial velocity, high density but low lifetime. It’s good for the high velocity aircraft, can be used together with Ribbon smoke effect to cover a bad looking appearance, or as such an effect as engine exhaust. It can’t be used together with TRAIL smoke.
1.13 RIBBON smoke
Most FPS friendly, but the worst looking effect. It appears as a partially transparent ribbon with a smoke texture, which does not look properly from certain angles or low speed maneuvers (like aerobatics).
1.14 TRAIL smoke
Very FPS consuming but good looking smoke effect. Unlike SHORT smoke, particles generated during aircraft movement, not continuously, make it less dense. Maximum lifetime is about 5 minutes, but do not forget about particles limit – 10,000 per effect. If you set maximum lifetime and minimum size at the same time you will exceed the limit and smoke will appear with intervals.
1.15 PYRO sparks generator
Visual effect suitable for night/evening air shows. Sparks do not react on color selector. May be used together with other smoke sources.
1.16 LIFETIME
Controls the amount of time particles will stay visible. Maximum values for each:
SHORT 9 seconds
TRAIL 300 seconds
RIBBON 60 seconds
PYRO 10 seconds
As smoke trail changes visually during lifetime, this parameter will also affect others – like opacity (sprites will disappear earlier) and smoke spread (trail will become wider earlier).
1.17 OPACITY
Controls transparency of the smoke particles. Higher value will make smoke visually more dense.
1.18 VELOCITY
Change initial velocity of the smoke particles. Ribbon and trail are affected less when aircraft move slowly, while others always have the same initial velocity all the time.
1.19 TURBULENCE
Higher value temporarily makes smoke lifetime less and size larger while aircraft fly with a high angle of attack, to simulate vortices. Does not affect ribbon or pyro effects.
1.20 SIZE
Controls particles size and appearance rate – larger particles appear with less interval. When smoke covers more screen space then more performance drop you will experience.
1.21 SMOKE SPREAD
Makes the smoke tail wider. Same performance drop if smoke covers too much screen area.
1.22 DENSITY
Controls particle generation rate. Less value makes smoke less dense and small gaps may appear. With higher values you may reach particle limit so large intervals may appear.
1.23 COLOR PICKER
Choose color for selected smoke source.
1.24 DEVELOPER MODE
Will replace button labels with local var names. If you are an aircraft developer, you can use these L vars to toggle various tool features – like smoke master switch or separate switch for each smoke source. If you wish to have smoke/flare switches working in your favorite aircraft, please provide this information to the developer.
1.25 Hotkeys
You can attach aircraft events to the smoke buttons. Script will capture event change and toggle related features, when keyboard or joystick button pressed, or when replay tool is used which will toggle these events automatically.
List of available events (check MSFS controls settings to find actual hotkey): Light switches, Parking brake, Ballast valve (for custom ballast dump effect), Water rudder handle, Engine #1 Throttle lever (for engine exhaust effect). ATTENTION! Not every aircraft has all the light available, some light switches may work for one aircraft and do not for another.
Example how to configure Landing light hot key for SMOKE ON button:
- Start the flight
- Open controls settings
- find Landing light hotkey for keyboard, default – Ctrl + L
- Close settings, in AirshowAssistant window click on A icon near to SMOKE ON button, it became orange
- Press Ctrl + L on keyboard, icon became green – event was captured
- During flight press Ctrl + L once, it will toggle the smoke
- To clear hotkey, click on the green A icon near SMOKE ON button
1.26 Scroll
You have several ways to scroll the window when content does not fit into the window:
- Scroll bar drag (known issue – if you use gamepad, sometimes it’s not possible to drag the bar with circle cursor as system trying to resize the window instead)
- Mouse wheel, while cursor inside of the window
- Up and down arrows of the gamepad, while you have focus on the window (press A on any spot of the AirshowAssistant first, then scroll)
1.27 Disable smoke system
2. FLARES
2.1 Tab selector
2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.10 Same as smoke, only for flares data
2.9 Flare dispensers
Engaged dispenser squares have backgrounds in the same color as a fare smoke. Each dispenser has 32 “slots” which decreases on each flare launch. When flare burns out and smoke completely disappears, its slot will be restored. How fast flares are restored depends on the LIFETIME value (lower value – faster recovery, higher – longer).
2.11 Flares master button
Toggle to initiate flares launch. After the amount of configured series will launch, the button deactivates automatically.
2.12 Dispenser armed
Toggle to activate or deactivate selected dispenser
2.13 Flares per series
Amount of flares in each series. Delay between launches is about 1/10 of a second.
2.14 Series
Amount of series, until flares launch will be cancelled. Delay between series about 1 second.
2.15 Velocity
Initial velocity of the flare, high value will cause faster launch and longer smoke trail (may affect FPS)
2.16 Accuracy
Configure launch trajectory deviation, lower value will make flares fly exactly the same path, higher – in opposite directions.
2.17 Air resistance
How fast the flare will decelerate after launch. Lower value will make flares fly longer distances, higher – slow down right after launch.
2.18, 2.20, 2.21, 2.22, 2.25 Same as SMOKE tab
2.19 Lifetime
Set flare lifetime, up to 40s. 50% is a flare burn out timer, and 50% is a smoke trail disappearance. Lower value will make smoke trail shorter and dispenser recovery faster, higher – smoke trail longer (FPS impact) and slower dispenser recovery.
2.23 Gravity
Configure how fast the flare will fall down. Lower value will make a flare hover in the air, higher – fall like a rock (longer smoke trail, more FPS drop).
2.24 Color picker
Set smoke color of the flares (same for all dispensers)
3. Wingmen
3.1 tabs selector
3.2 Selected flighting formation scheme
3.3 Selected ground handling formation scheme
3.4 Inject wingmen
3.5 Amount of wingmen to insert
up to 3 can be selected, each may affect performance especially with smokes enabled
3.6 Flighting formation selector
3.7 Flighting formation interval
multiplied by current aircraft wings span
3.8 Ground handling formation selector
3.9 Ground handling formation interval
multiplied by current aircraft wings span
3.10 Wingmen controls simulation realism
lower value will make repeate all your movements, higher value – perform roll and pitch angle changes when required; higher value may cause wobbling and unstable behaviour
3.11 Reaction delay
lower value will make wingmen repeat your actions immediately, while higher – with some delay; set lower value to have more accurate formation, higher – for realistic free flight
3.12 Acceleration limit
Lower value will make wingmen fly almost same speed as your, higher – about 1.5 times faster (if needed to return into formation)
3.13 Manoeuvrability
Lower value will make wingmen manouver smoothly, with lower angular speeds, higher – fast and sharp.
3.14 Wingmen animations toggle
You can toggle various animations for wingmen, mostly for performance sake. List of animations:
Controls: aileron, elevator, rudder, spoilers
Engines: combustion and throttlke (prop rotation, sound)
Avionics: flaps, canopy, folding wings, tailhook, water rudder, gears, lights (also custom events linked with lights, like custom smokes)
4. Aerial refueling
ATTENTION! If you just installed AirshowAssistant or get major update (from v2 to v3) you need to restart the sim once otherwise new simobjects (like refueling tankers) will not appear on request. For Xbox users – ensure that you have removed MSFS from Quick Resume (instructions at the bottom of the page).
4.1 SAVE
Save current AAR configuration as personal record
4.2 LOAD
If personal AAR record exists, it will be loaded. Otherwise default record will be loaded, if not exists – random record.
4.3 RESET
If default record exists locally, it will be loaded (no internet required). Otherwise all AAR values will be set to 0, you will need to configure AAR parameters manually.
4.4 Probe selector
Appears when AAR type set as DROGUE. Clicking this icon will make arrows buttons active, with them you can move contact point manually.
4.5 Receptacle
Appears when AAR type set as FLYING BOOM. Same as Probe selector. When in red means coordinates not set and placed in the center point of the aircraft (press LOAD or adjust position manually)
4.6 Contact point pos adjust
While probe or receptacle selected, use arrows to move contact point.
4.7 Fuel probe
Drogue refueling method – fuel hose with basket on the tip, which can be connected to the fuel probe attached to the aircraft.
If aircraft has no fuel probe modelled, you can inject custom one with buttons 10 or 11, and djust the scale of the model with 12.
All three tankers capable for drougue refueling.
Refueling pods has lights indication:
– GREEN refueling range
– AMBER max length reached
– AMBER BLINK min length reached
– RED inoperate
When you exceed maximum or minimum length, or shift too much from the hose neutral position, basket will disconnect automatically to prevent hose damage.
4.8 Flying boom
Rigid tube, attached to the tanker, connecting to the receiver receptacle. Boom controlled by operator, so your task as a pilot to be in the range of refueling boom limits.
Only KC-46 is capable for boom refuelling.
For the guidance, tanker has lights indication on the belly. Left stripe indicated vertical position of the contact point, right stripe – length of the boom. Stay as close to the middle of the both stripes as possible to receive fuel, otherwise operator will disconnect the boom and set it in neutral position.
Also during boom refueling, visual guidance will appear in the toolbar.
Left side represents top view, right side – left view. Red dot is a contact point position. Keep contact point in the green area to perform fuel transfer.
4.9 Tanker airspeed
Select preferred tanker airspeed before requirest, or you may lost it quickly.
4.13 KC-46 tanker
Capable both for drogue (2) and boom (1) refuelling.
Fuel capacity: 31220 gallons
Fuel transfer rate: drogue up to 2800 gal per minute, boom up to 6000 gal per minute
4.14 IL-78 tanker
Equipped with 3 drogue refueling pods.
Fuel capacity: 9640 gallons
Fuel transfer rate: up to 2000 gal per minute
4.15 MQ-25 unmanned tanker
Equipped with 1 drogue refueling pod.
Fuel capacity: 800 gallons
Fuel transfer rate: up to 800 gal per minute
4.16 ROOKIE difficulty level
– contact point size x3
– basket width x3
– drogue refuelling with airspeed override
– boom refuelling with airspeed override
– fuel transfer rate x3
– tanker teleport in front of you if you fly away
– tanker removed if tanks are full and you fly away
4.17 PRO difficulty level
– contact point size x2
– basket width x2
– drogue refuelling – strong towing force at maximum hose tension
– boom refuelling – airspeed assistance
– fuel transfer rate x2
4.18 ACE difficulty level
– realistic contact point size
– basket size match the visuals
– drogue refuelling with weak towing force at maximum hose tension
– boom refuelling with no aircraft assistance
– fuel transfer rate x1
4.19 Request tanker
Once you have finished with configuration and take off, you can request tanker. It will appear in front of you at decent distance. Once aproach, took left echelon formatio. When lights indicates that refueling systems are ready, slowly move closer to the basket or under the boom. On contact, follow indication lights to receive fuel. After refueling move to the right echelon, leave formation once you are redy. Tanker will be removed automatically on ROOKIE mode, otherwie remove it manually with button.
4.20 Request automatically
Once selected, you can schedule tanker insertion once chosen by 21 fuel level reached.
Aircraft compatibility table: https://docs.google.com/spreadsheets/d/1qRnXrvNaPtnUJD7HON4hR1jJBUM4tECMb6BktFr3hUw/
XBOX Installation process
Microsoft Flight Simulator Add-ons support module is required for this add-on to work, it is common rule for all WASM add-ons. Please ensure that it installed and up to date – it will be update every time AirshowAssistant updates, as they are working together.
When you just install add-on from MSFS marketplace, you need to restart the game, otherwise you will get “WASM script is not running” red screen error. Opening main screen and going back is not enough – it stays in the memory (“Quick resume” mode). You have to quit it once, then launch from scratch and issue will be sorted. It’s not some bug but the way how MSFS works – WASM script should be compiled after installation and loaded into virtual file system during game loading.
To close the game:
- press Xbox button
- Select MSFS from the games list
- Press Start button
- select Quit and press A
- open Manage Updates section, if Microsoft Flight Simulator Add-ons Support module has update please install it
Known issues
- multiplayer mode is not supported, you are the only one who will see smokes and flares, created by AirshowAssistant
- after add-on installation or update you have ot restart MSFS to make WASM script work; for XBOX – also remove it from Quick resume list. it’s system limitation and unlikely will be ever fixed
- significant FPS drop when TRAIL smoke used or much flares launched
- smoke may visually shake, mostly during low level flight or when flare touch the ground
- pyro sparks partially visible at certain angles of view
- flares does not have smoke trail during replay by Asobo replay tool
- some UI elements not clickable because of too wide resize border (only when cursor controlled by gamepad)
- you may lost access to your presets in case of failed MSFS update (together with accessibility settings); if it happen, type the name you had before in the field near to SAVE button, press SAVE during flight on any aircraft, send a message to us with request to copy your old presets to your new ID
- presets can’t be saved/loaded during flight on specific aircraft, in this case toggle VALID button and press SAVE, then send a message with request to investigate issue (name aircraft and name)
- flares light up the cockpit
For aircraft developers
You may configure your aircraft to interact with tool by changing LVars with custom switches. Most important LVars are L:TC_AIRSHOW_SMOKE_MASTER and L:TC_AIRSHOW_DISPENSER_LAUNCH. Full list of variables you can find by toggling DEVELOPER MODE (1.24) – all the button labels will be changed to variable names, also list of variables will appear during preset save.
Example of the switch XML code, which toggles smoke:
<!-- AIRSHOW SMOKE TOGGLE --> <Component ID="SMOKE_SWITCH" Node="switch_smoke"> <UseTemplate Name="ASOBO_GT_Switch_Code"> <ANIM_NAME>switch_smoke</ANIM_NAME> <ANIM_CODE>(L:TC_AIRSHOW_SMOKE_MASTER, bool) 100 *</ANIM_CODE> <ANIM_LAG>500</ANIM_LAG> <ANIMTIP_0>Enable airshow smoke</ANIMTIP_0> <ANIMTIP_1>Disable airshow smoke</ANIMTIP_1> <LEFT_SINGLE_CODE>(>L:TC_AIRSHOW_SMOKE_MASTER, bool) ! (L:TC_AIRSHOW_SMOKE_MASTER, bool)</LEFT_SINGLE_CODE> </UseTemplate> </Component>
Full list of localvars:
L:TC_AIRSHOW_SMOKE_MASTER L:TC_AIRSHOW_SMOKE_LEFT_SHORT L:TC_AIRSHOW_SMOKE_LEFT_TRAIL L:TC_AIRSHOW_SMOKE_LEFT_RIBBON L:TC_AIRSHOW_SMOKE_LEFT_PYRO L:TC_AIRSHOW_SMOKE_LEFT_T L:TC_AIRSHOW_SMOKE_LEFT_S L:TC_AIRSHOW_SMOKE_LEFT_A L:TC_AIRSHOW_SMOKE_LEFT_W L:TC_AIRSHOW_SMOKE_LEFT_V L:TC_AIRSHOW_SMOKE_LEFT_D L:TC_AIRSHOW_SMOKE_LEFT_X L:TC_AIRSHOW_SMOKE_RIGHT_SHORT L:TC_AIRSHOW_SMOKE_RIGHT_TRAIL L:TC_AIRSHOW_SMOKE_RIGHT_RIBBON L:TC_AIRSHOW_SMOKE_RIGHT_PYRO L:TC_AIRSHOW_SMOKE_RIGHT_T L:TC_AIRSHOW_SMOKE_RIGHT_S L:TC_AIRSHOW_SMOKE_RIGHT_A L:TC_AIRSHOW_SMOKE_RIGHT_W L:TC_AIRSHOW_SMOKE_RIGHT_V L:TC_AIRSHOW_SMOKE_RIGHT_D L:TC_AIRSHOW_SMOKE_RIGHT_X L:TC_AIRSHOW_SMOKE_BOTTOM_SHORT L:TC_AIRSHOW_SMOKE_BOTTOM_TRAIL L:TC_AIRSHOW_SMOKE_BOTTOM_RIBBON L:TC_AIRSHOW_SMOKE_BOTTOM_PYRO L:TC_AIRSHOW_SMOKE_BOTTOM_T L:TC_AIRSHOW_SMOKE_BOTTOM_S L:TC_AIRSHOW_SMOKE_BOTTOM_A L:TC_AIRSHOW_SMOKE_BOTTOM_W L:TC_AIRSHOW_SMOKE_BOTTOM_V L:TC_AIRSHOW_SMOKE_BOTTOM_D L:TC_AIRSHOW_SMOKE_BOTTOM_X L:TC_AIRSHOW_SMOKE_TAIL_SHORT L:TC_AIRSHOW_SMOKE_TAIL_TRAIL L:TC_AIRSHOW_SMOKE_TAIL_RIBBON L:TC_AIRSHOW_SMOKE_TAIL_PYRO L:TC_AIRSHOW_SMOKE_TAIL_T L:TC_AIRSHOW_SMOKE_TAIL_S L:TC_AIRSHOW_SMOKE_TAIL_A L:TC_AIRSHOW_SMOKE_TAIL_W L:TC_AIRSHOW_SMOKE_TAIL_V L:TC_AIRSHOW_SMOKE_TAIL_D L:TC_AIRSHOW_SMOKE_TAIL_X L:TC_AIRSHOW_DISPENSER_LAUNCH L:TC_AIRSHOW_DISPENSER_LEFT_ARMED L:TC_AIRSHOW_DISPENSER_RIGHT_ARMED L:TC_AIRSHOW_DISPENSER_BOTTOML_ARMED L:TC_AIRSHOW_DISPENSER_BOTTOMR_ARMED L:TC_AIRSHOW_DISPENSER_COUNT L:TC_AIRSHOW_DISPENSER_T L:TC_AIRSHOW_DISPENSER_SERIES L:TC_AIRSHOW_DISPENSER_S L:TC_AIRSHOW_DISPENSER_VELOCITY L:TC_AIRSHOW_DISPENSER_A L:TC_AIRSHOW_DISPENSER_ACCURACY L:TC_AIRSHOW_DISPENSER_W L:TC_AIRSHOW_DISPENSER_RESISTANCE L:TC_AIRSHOW_DISPENSER_GRAVITY L:TC_AIRSHOW_DISPENSER_D
AirshowAssistant v3.12.3TEST
– LIVE tanker route:
fixed true airspeed 230 kt, wind ignored
fixed altitude 15 000ft
tanker position on the route synced with local time, i.e. all pilots should have REAL TIME enabled
center of the route is a closest long/lat lines (degrees) intersection, all pilots should be close to each other to have tanker inserted into same location
– radio comms background noise (can be disabled from CONF tab)
– radio filter effects adjusted for the comms messages
AirshowAssistant v3.12.2TEST
Some panel buttons replaced with switch toggles
Issues fixed:
– RESET button also reset tanker flight level slider value and some others
– hard to fly away from basket/boom in Movie mode (aircraft capture 3 seconds timer applied form last stick usage)
– boom stuck in extracted position after disconnect
AirshowAssistant v3.12.1TEST
– AAR tab user interface reworked
– website and aircraft compatibility table QRs added
Issues fixed:
– fuel boom missing textures
AirshowAssistant v3.12.0TEST
– boom shakes before contact
– boom operator reaction decreased to minimum in Movie mode for visual realism
– contact and precontact clearance message played only once
– small talk messages: greeting after precontact clearance, goodbye after leave clearance, cheer up or warning during refueling (random chance after fuel counter message)
– IL-78 3D model replaced
Issues fixed:
– radio comms volume too low in the cockpit while headphones simulation enabled
– some of F35 liveries with wrong refueling type fixed
– fuel flow sound too loud
– inaccurate receptacle position for some aircraft with bool refueling
AirshowAssistant v3.11.6TEST
– KC-46 boom texture updated
– “Rock your wings” radio message while automatic refueler request enabled and low fuel level reached (repeat each 1000 pounds), visual model in front of the pilot (only Rookie and Pro). several left-right stick movements required to request refueler.
– tanker direction arrow color changed to blue, illumination increased
– formation lights added to KC-46 and A320
Issues fixed:
– wrong fuel level value in the toolbar
– side drifting in Movie mode while refueling (side force increased)
– static turbine fans (exclude Il-78 as it will be replaced soon anyway)
AirshowAssistant v3.11.5TEST
– centerline drogue for KC-46
– side drogues are not engage for heavy aircraft (wing span greater than 25m) if centerline exists (KC-46, Victor, Il-78, KC-777)
– experimental: tanker direction indication 3d arrow, only for Rookie and Pro modes (can be disabled in CONF tab)
Fixes:
– incorrect tanker heading indicator
AirshowAssistant v3.11.4TEST
– receiver aircraft affected by wind gusts and turbulence in Movie mode (increase gusts for stronger effect)
– radio comms volume slider (CONF tab), saved as user data
Fixes:
– AI refueler flips in some conditions
– disconnect happen because of lags (screenshot, toolbar open etc.)
– unstable receiver behavior in Movie mode when close to both baskets same time
– //42 WASM products cause incorrect hose/boom length and direction
AirshowAssistant v3.11.2TEST
– 3rd party refuelers added (only drogue refueling available):
F/A-18 Super Hornet (F/G/SW), H130J (Captain Sim), A400M (Roland Laborie), KC135 (Delta Simulations, MScenery), KC46 (Captain Sim), KC777 (Captain Sim)
– required fuel level slider added
– altitude slider added (unlike airspeed, it can be changed only after refueler insertion)
Issues fixed:
– unstable receiver in Movie mode
– F4E (DC Designs) has drogue refueling method selected instead of boom
AirshowAssistant v3.11.1
– common parameters loaded automatically after toolbar opened (aar difficulty, route, auto request, and settings buttons)
Issues fixed:
– yaw wobbling in movie mode
– A400M refueling pods disappear in short distance
– fake probe visible while AAR mode turned off
AirshowAssistant v3.11.0TEST
– A400M refueler added
– low refueling rate on pro/rookie fixed
– new refueling mode MOVIE added (full autopilot, refueling should be interrupted manually by stick movement or mode change)
– realistic airspeed values set for AAR default presets
AirshowAssistant v3.10.4
Improvements:
– boom flood light became brighter
– boom flood light became active during drogue refueling as well
Issues fixed:
– tankers appear in selectable aircraft list
– fake fuel probe disappears at short distance
– fake fuel probe attached to wingmen
– buddy refueler attachments appear only after it takes refueling position
AirshowAssistant v3.10.3
– fuel probe color selector
– A310 and IL-78 garbage textures removed
AirshowAssistant v3.10.2TEST
– flood light added to the flying boom
– spot light of the flying boom active only during precontact
– Tornado AAR preset fixed
– F-16 wingman smoke appearance fixed
– boom operator trigger range increased
AirshowAssistant v3.10.1TEST
Night ops:
– default refuelers lights positions set
– refuelers lights triggered automatically depends on the distance (known issue: lights not triggered if you request tanker first time during flight)
– fuelprobe and receptacle bay light during night time /twilight (can be disabled)
– point light on the flying boom
Issues fixed:
– basket stuck on the fuel probe after disconnect
– minor boom geometry/texture fixes
AirshowAssistant v3.10.0TEST
– KC135R tanker added (2 drogues + boom)
– PDI and drogue pods lights code updated (should work the same as before)
– PDI lights visual quality improved
– max refueling rate decreased (boom 1200gal/min, drogues 400-600 gal/min)
– boom operator simulation improved (same operate angles for all difficulties just different speed)
AirshowAssistant v3.9.2
fixes:
– 3rd party refuelers stays in the list after they were uninstalled
– missing 3rd party refueler error message does not appear properly on its request
– possible fix for the drogue disappearance on short distance
AirshowAssistant v3.9.1TEST
– throttle hotkey available only for smokes now
– drogue towing force decreased 4 times for PRO, 2 times for ACE modes
– possible fix for unintentional tanker teleport on ROOKIE mode
– better buddy transition from wingman to refueler
– missing basket texture fixed
AirshowAssistant v3.9.0TEST
– “On your left” comms message added for the buddy refueler
– hose/pods attachment method changed for compatibility with 3rd party aircraft
– 3rd party aircraft added as optional refuelers (press SCAN button under refuelers list to add missing aircraft):
A6 Intruder Deimos (no hose receiver modeled, no indication lights)
Avro Vulcan JustFlight (no indication lights)
C-130 Hercules Captain Sim (no indication lights)
Mig-29 Deimos
MV22 Miltech (inaccurate refueling pod model)
Rafale AC
Rafale CJ Simulations
Rafale Bruno Thor
Tornado IndiaFoxtecho (external tanks not visible)
AirshowAssistant v3.8.4TEST
Issues fixed:
– incorrect fuel counter during refueling (gallons instead of pounds)
– some aircraft never stops to refuel because not used amount of fuel was not respected
– incorrect Diamond formation shape for formation size greater than 4
– inaccurate hose/boom angle limits
– faulty contact/precontact/clear precontact messages
Automatic disconnect happen for boom refueling
Voice warnings for the hose/boom limit reach
AirshowAssistant v3.8.3
– Top Match Studios B-2 AAR profile added, some liveries model/type fixed
AirshowAssistant v3.8.2TEST
– all kinds of automatic disconnect scripts removed
– automatic tanker IAS removed from all difficulty levels
– tanker turn speed in orbit decreased ~2.5 times
– new radio comms messages, full list:
Have radar contact with receiver, azimuth (degrees) distance (kms)
Have visual contact with receiver, follow (direction) altitude (alt in feet) once cleared join echelon left
Clear join, indicated airspeed is (IAS in knots)
Extract fuel probe to contact
Open refueling bay to contact
We have no fuel left, please call for another refueler
Clear pre-contact
Clear contact
(distance to boom tip each 10ft)
Stabilize
Contact
(fuel counter each 1000 gal)
Return to pre-contact
Clear disconnect
Disconnect
Go echelon right
Clear to leave
Heads up, Tanker is entering turn
AirshowAssistant v3.7.2TEST
– F/A-18 pod synchronization issues fixed
– F/A-18 refueler tanks added
– wingmen sliders padding fixed
– refueling pod ambient occlusion issue fixed
AirshowAssistant v3.7.1TEST
Fixes:
- red screen WASM error if livery not in the database yet
- buddy refueler changes heading after position taken
- slider value updated only after button released
Asobo F/A-18 added as buddy refueler. Unlike other tankers, refueling pod attached as additional model to the native aircraft (no livery selection yet)
AirshowAssistant v3.7.0
Fixes:
– inaccurate refueling counter for aircraft with self refueling script (DC/SC)
– incorrect tanker airspeed (another attempt)
Features:
– tanker airspeed automatically set on request (Rookie only)
– full tanks warning in the toolbar
– drogue/boom disengage if tanks are full (Rookie only)
AirshowAssistant v3.6.4TEST
– new tanker models: Airbus A310 MRTT and Handley Page Victor K2
– tanker smooth bank angle change
AirshowAssistant v3.6.3TEST
– orbit tanker route
– UI thumbs hided once selected
AirshowAssistant v3.6.2TEST
– accurate tanker bearing angle arrow
– two tanker appearance modes: buddy and cross
– some UI elements hide and show logic
AirshowAssistant v3.6.0
Fixes:
– pre-contact status still active after tanks are full
– if Airshow just installed or updated, warning appear with restart instructions (no tanker issue)
– tanker appear too far for the helicopters
– accurate tanker airspeed
AirshowAssistant v3.5.1TEST
Fixes:
- wingmen fuel tanks disappear when out of fuel
- tanker appear too close for helicopters
- new fuel system refuelling work properly now
- self-refueling (mostly DC Designs planes) suppressed while probe engaged and tanker inserted (side effects: fuel consumption does not work while probe engaged, refuelling happen twice faster as both script active at once)
Features:
- refuelling applied with 1 second interval to not conflict with internal fuel transfer
- fuel probe / recepticle door assist: Rookie: probe/doors engaged on precontact, disengaged on refueling completion Pro: probe/doors engaged on contact Ace: fuel probe/doors required for refueling (manual engage)
AirshowAssistant v3.5.0TEST
Issues fixed:
- F-4 has wrong refuelling system selected (some liveries still may be affected)
- F-35 A/B/C refueling profiles separation
- fuel boom disappear at short distance (unconfirmed)
- aircraft accelerates at the emoment of disconnect
- probe/receptacle rotation buttons visible
- tanker freezes in front of aircraft with small wing span
- aircraft with new fuel system may have unrefuallable tanks (clicking INIT FUEL SYSTEM button may fix refueling issue)
- fuel spray effect appears for tanker and wingmen
- MQ25 model and textures issues
Improvements:
- basket collision detection improved for easier contact (ACE mode)
- new UPAZ drogue system 3D model and textures (IL-78)
AirshowAssistant v3.4.6
- drogue hose lowered 5 degrees to decrease wake turbulence
- F-16 fuel tanks filling error fixed
- default AAR data not loaded correctly on very first flight
- tankers engines thrust and dimensions greatly decrease as attempt to decrease turbulence (no effect noticed)
- flying boom toolbar indication during refuelling
- AI aircraft stays on it’s place during pause (it moves back a bit when unpaused)
- new 3d model of Cobham Refueling pod (MQ25)
AirshowAssistant v3.4.5TEST
- hotkey for tanker request
- refueling hose shake (amplitude and frequency depends on airspeed)
- fuel leak effect (indicates critical angles or high tension)
- AAR data for each aircraft stored in WASM and loaded after flight start automatically
- AAR RESET button set default values stored in WASM instead of zeroes
- tanker engine throttle updates constantly (depend on airspeed, potentially may decrease wake turbulence effect)
AirshowAssistant v3.4.3TEST
- tanker airspeed respect wind direction and velocity
- ROOKIE tanker teleport in front of you if you fly away, or being removed if tanks are full
- IL-78 3d model and textures replaced
- wingmen functionality restored (including #2)
- KC-46 flying boom indication lights adjustments
- formation aircraft aligned to ground level during AAR (adjustments still works)
- engines heat effect
AirshowAssistant v3.4.2TEST
fixes:
- incorrect tanker (indicated) airspeed
- fuel probe/basket flying in the air
- tanker has 0 speed during spawn
- F35A/B/C has same profile
- fuel transfer rate is 10% of total receiver fuel capacity per minute, within limits of selected fuel source
improvements:
- drogue towing forces
- indication lights (both drogue and boom, all aircraft)
- fuel transfer sound (quiet due to technical limitations)
DIFFICULTIES DIFFERENCES Rookie contact point size x3 basket width x3 drogue refuelling – airspeed override boom refuelling – airspeed override fuel transfer rate x3 Pro contact point size x2 basket width x2 drogue refuelling – strong towing force at maximum hose tension boom refuelling – airspeed assistance fuel transfer rate x2 Ace small contact point size basket size match visuals drogue refuelling – weak towing force at maximum hose tension boom refuelling – no assistance fuel transfer rate x1
AirshowAssistant v3.4.1TEST
fixes:
- hose gap around the basket
- wrong tanker airspeed (still incorrect a bit as wind not respected yet)
- tankers has wrong engines number/positions (for downwash and sounds)
Improvements:
- (Rookie) airspeed control during drogue refuelling improved for smoother experience
- (Pro) drogue pipe applies tension force to prevent disconnect
- pipe bending improved
AirshowAssistant v3.4.0TEST
- difficulty level affects drogue/boom reaction and contact assistance
- Rookie: cruise control during drogue refueling (contains required airspeed), does not work with boom yet
- difficulty level no longer affects fuel flow rate
- refuel pipe bending
- smooth airspeed slider control
- tanker airspeed controlled by slider value instead of ground speed
- tanker terrain avoidance (altitude gain)
AirshowAssistant v3.3.0TEST
aerial refuelling. Features:
- 3 tankers on choice (KC-46, IL-78, MQ25), later 3rd party aircraft will be added
- both drogue and boom refuelling available
- refuel probe can be inserted if it not added by aircraft developer (short for jets and long for helis/cargo planes)
- fuel probe or receptacle position can be set manually in same manner as smoke sources
- three difficulty modes (not fully implemented yet)
- tanker follows straight with selected speed right now
- any aircraft can be applied for refuelling, regardless their real prototype capability
Limitations:
- AAR temporarily not compatible with wingmen feature -do not use both same time
- aircraft with modern fuel system has tanks indexing issue, i.e. not capable for refueling by SimConnect; workaround were added as INIT FUEL SYSTEM button, it activates automatically once aircraft loaded for the first time and then stored on the server. if you see that fuelflow is incorrect during refuelling – try to click this button manually (but not during refuelling process)
- hose and fuel boom visuals and animation are unpleasant as not a priority at the moment
- tankers does not react on wind changes during flight
- drogue forces not applied during refuel
- for best effectiveness, single slot used for each aircraft for SAVE/LOAD i.e. you share your changes between everyone. Please do not save your configs if you do some experiments (like set incorrect contact point, choose opposit refuelling type etc.)
- tanker aircraft has no animations or lights (including signal)
- no radio communications
AirshowAssistant v2.12.0
Aircraft and liveries list updated (will unlock wingmen livery selection for Deimos’ A-6 Intruder)
DEMO version!
Please consider about purchasing this product in Microsoft Flight Simulator marketplace
Download from cloudAirshowAssistant v2.11.0
SimUpdate15 build – may not work with previous version, possibly memory usage optimization.
Issues fixed:
– wingmen not aligned properly during takeoff
– wingmen engines animation incorrect when player flies aircraft with less engines quantity
– wingmen taxi too fast while headed to opposite/wrong direction
– REACTION DELAY slider does not affect wingman #4 and higher
– during scan, wingman #1 is used for aircraft insertion during liveries scan instead of selected one
Improvements:
– bearing and stepdown sliders for ground handling and takeoff/landing
– “gamepad” UI mode with larger paddings (toggleable from SETTINGS tab)
AirshowAssistant v2.10.3
– wingmen limit increased to 11
– tooltips translation (you may need to uninstall marketplace version for translation to appear properly)
– wingmen formation positions improved
Fixes:
– wingmen wobbling fixed at 100% flight realism setting
– flares shot only by first 4 formation planes
AirshowAssistant v2.10.2
– tooltips
– settings tab: add or remove shadow simobject, developer mode, currently selected formation airplane pointer, tooltips
AirshowAssistant v2.10.0
– user interface improved
– max amount of wingmen increased to 7
– currently selected wingman visual indication
– flare glare texture replaced
– possibility to set “default” livery for current model (for better aircraft scan results)
Issues fixed:
– reset button unset selected preset value
– window can’t be scrolled by right joypad stick
– aircraft with similar model types may not appear in wingmen liveries list
AirshowAssistant v2.9.1
Issues fixed:
- scrollbar is missing
- preset load may not overwrite some previously used options (like water drop effects)
- reset also disable smokes/flares if they were enabled
- some aircraft liveries does not appear in the wingman list, will appear with time (1-2 weeks delay)
- formation ACCURACY option cause formation shaking
AirshowAssistant v2.9.0
Fixes:
- formation unstable behaviour during 90 degrees pitch up/down pass
- effects shaking on aircraft with low CG while on the ground
- some Wilga liveries does not appear in wingman aircraft list
- gunfire effects appear on Aeroplane Heaven P-47D
- possible fix for aircraft with special symbols in the title (like some of FlyingIron Spitfire liveries), need further testing
Improvements:
- flare dispenser visible models M130 (NATO) and ASO2V (USSR)
- aircraft models scan added (inaccurate)
- liveries scan process speed increased twice
- minor UI changes
AirshowAssistant v2.8.1
- Non-realistic wingman flight model improved (REALISM slider lower than 50%)
- heat blur and fire flame effects
AirshowAssistant v2.8.0
- payload data applied to wingman (affecting visual attachments visibility)
- fuel and payload values applied during flight, not only after insertion (can be disabled by PAYLOAD off button)
- maximum formation interval increased twice
- wingman livery selection menu improved – now you only see installed liveries and aircraft
- to add missing aircraft model, start the flight with it and open AirshowAssistant panel once
- to add missing liveries, press SCAN near required aircraft and wait until it finished; it can be done once after new aircraft or liveries was installed or deinstalled
AirshowAssistant v2.7.1
Issues fixed:
- red screen error if current aircraft has unknown livery
- wingman light not triggered once it inserted
- if current aircraft has unknown livery, such model does not appear in wingman liveries selector
New features:
- bearing and stepdown sliders to adjust wingmen relative position to the leader
AirshowAssistant v2.7.0
– better wingman behaviour during takeoff and landing
– new visual effects: water spray and water drop
AirshowAssistant v2.6.1
- wingman aircraft model selection
ATTENTION! Using different aircraft model than yours is not recommended as these aircraft will have various issues, like inaccurate exterior appearance (fuel tanks, weapons), inaccurate smoke and flares generators positions, wrong avionics animations, even game crash. When report issue, mention which aircraft you have used and which were used as a wingman.
- smoke/flare/wingmen presets (up to 10 each)
- smoke/flare/wingmen preset toggle hotkeys
- data load will not affect smoke/flare master switch
- if preset not exists, random user data will be loaded (you can load it many times to find best one for you)
- wingmen livery/model hot replacement – inserted aircraft will persist old aircraft position and velocity
- wingmen drops flares (toggleable for each from WINGMAN tab)
AirshowAssistant v2.5.0
– wingmen livery can be replaced during formation flight
– no internet connection required for selection of known livery for the wingman
AirshowAssistant v2.4.0
– new wingmen parameter “formation accuracy”
– fixed issue with wingmen avionics/engine update
– formation ground handling improved
– all existing liveries listed for selected aircraft
AirshowAssistant v2.3.0
– wingmen livery selector (BETA)
– pilot formation position selector
AirshowAssistant v2.2.0
– memory optimization
– formation accuracy improved
AirshowAssistant v2.1.0
Improvements:
– wingmen flaps animation
– aircraft variation name stored for future wingmen aircraft selector
– better log messages appearance
– additional buttons to toggle wingmen animations (engine, control surfaces, avionics) for possible FPS improvement
Issues fixed:
– inaccurate wingmen engine thrust control
– smoke gap appear for wingmen aircraft
– wingmen cause stuttering due to intensive data exchange
AirshowAssistant v2.0.0
Formation flying tab, up to 3 wingmen (same aircraft type/livery as yours).
AirshowAssistant v1.1.0
Issues fixed:
- radar or collision awareness indication (smokes source invisible object not inserted until smoke is enabled)
- critical performance drop while a lot of flares launched
- red screen WASM error never disappear
- dark flare sphere appear in front of glare texture
- color picker overlaps with resize border of window
- some smokes disappear at short distance
- flares launch interval is too long
- flares false hotkey launch while on ground
AirshowAssistant v1.0.0
Initial release
319 feedbacks on AirshowAssistant
Hey! When will be possible to have an independent flight lead on a formation for us to practice our position as a wingman? Would be nice to program the lead to fly on a straight line or bank angle or even a route. Please think about that, i would buy the product if it would be implemented
Hello,
Love your product and thanks for your creation. I was just curious if it was possible to do the formation where one F18 is inverted over the top of the other or even offset and inverted. You know I’m talking about the Blue Angels one. Maybe in the future? Appreciate!
it is not possible right now but thanks for the suggestion, I will think about it implementation
Using the boom method in Ace, with a KC135 or KC46, receiver is F-15 and F-16 (that I’ve tested with), If I gently throttle back I can literally turn the engines off and just get towed along. If the tanker plugs in when I am at the rear of the permitted envelope, I have to drop the throttle quickly as the receiver aircraft gets flung forwards. Given that the receiver gently approaches the tanker from the rear, this is a fairly common experience.
I know that there is the story of the F-4 with one barely working engine that was towed 160 miles over the Atlantic, so I don’t know how realistic or feasible it is for the tanker to literally tow the receiver, especially totally powered off.
This towing capability not intentional – script should smooth out aircraft shift relative to the carrier, but not capture it (on Pro or Ace mode at least; Rookie and Movie has different features). From the RL experience there was cases of boom damage due to receiver rapid deceleration, so yeah – at least disconnect should happen in this case. Thanks for the report.
Cool, thanks for the response. Also thanks for the software, the Legacy Model Importer was great and totally made MSFS worth in years back, and now this Air-to-air is awesome! Was my favourite thing to do in DCS, and now I can do it around the world! Where else could I be in an SR-71 getting refuelled over the Pacific?! The continued improvements with it are brilliant as well!
How does one change the aar type for the F-35? I am trying to get a drogue aar setup for the F-35C and it forces me to use the boom refueler. Is there a file I can edit to change the refueling type, because I can’t do it in Airshow Assistant window.
There was a problem with F-35 which does not allow to set different types of AAR (all models has same model/type set in config files). It was fixed by developer but many custom liveries made by community still has wrong model/type set. Only way to fix it is change values manually in database, you can send me F35 liveries with wrong AAr type and I will fix it.
How exactly would you like me to send you the liveries? I’m currently only using one which is cf01 for the F-35C.
Just names of liveries with incorrect type. That is full list of F35 liveries which has boom refueling type assigned by default, but some should be moved into probe type, I just need to know which:
175fw0744
VX-9 Vandy-100
461 FLTS 0744
461 FLTS 5578
VX-23 CF-03
AL ANG F35 5414
AL ANG F35 5420
VMFA-314 VW-302
VX-9 Vampires Chrome 105
65 AGRS 11-5020
65 AGRS 11-5021
VMFA-314 VW-314
Texas ANG 147th ATKW
VFA-147 Argonauts 404
GAF
no nationality
461 FLTS 17
VFA-147 Argonauts 402
VX-9 Vampires 100
VFA-147 Argonauts 400
VMFA-311 WL-02
VX-9 Vampires 101
VX-9 Vampires 104
AL ANG F35 5414 NORM
VFA-147 Argonauts 300
F-35I Adir Test Vehicle 924 Heyl Ha’Avir
VMFA-314 VW-316
VFA-147 Argonauts 307
AL ANG F35 5628
VX-23 CF-05
P.L.A. NAVY FC-31 Gyrfalcon
VMFA-314 VW-434
VMFA-314 VW-437
VFA-147 Argonauts 406
VX-9 Vampires 105
VX-9 Vampires Chrome 100
VX-9 Vampires 106
VX-9 Vampires 107
F-35I IAF 117 SQN
VFA-147 Argonauts 302
AL ANG F35 5420 NORM
VFA-147 Argonauts 408
VMFA-311 WL-03
VFA-09 Minimal
VFA-147 Argonauts 305
VX-9 Vandy-100 Bad Bunny
Texas ANG 149th FW
P.L.A. NAVY J-35 Gyrfalcon
RAAF 75S
VMFA-314 VW-304
JASDF 301st TFS
VX-9 Vampires 102
VMFA-311 Black Cat
Polish Air Force 3501
Polish Air Force HUSARZ Fictional
F35A Klu High Visibilty
F35B-KLu-HV
JR Minimal
AL ANG F35 5628 NORM
If we’re going by titles, the title of the aircraft I use is “F-35C Lightning II CF-01 Prototype”
should be fixed in last update released in MS marketplace
Hello, did you change the positions of the formations with a recent update? I can’t replicate the position of a formation of 10 planes as I used to, now they position themselves differently in the delta formation
yes, delta formation with 5 members and more was incorrect. what special was about last version, do you still need it?
It would be cool to have, I was trying to replicate this formation but I couldn’t anymore. If it’s not possible anymore it’s not that big of a deal tho
Hello, i have this small issue with the DC Designs F-16 I Sufa. When i am piloting the Sufa and choose the C as wingman. The cfts appear on the c too and keep appearing and disappearing. The c should not Show the cfts. This issue does Not appear when i am using the C and a C as wingman. I have asked at DC Designs discord and they say it’s a TC issue. But thank very much for this awesome App. It’s fantastic. A Happy Xbox user.
is it F-16 v1.1.1? just to ensure I’ll test exact same version as you
Yes, newest version 1.1.1
I have the Airshow Assistant installed and the Add-on support installed onto my Xbox. Flight Sim is removed from Quick Resume. Everything is up to date but I still get the red screen. I have tried everything and don’t know what is wrong. Any help is appreciated.
Did it work before, or it’s the first time you tried it?
Was any other advanced WASM/SimConnect tolls installed? Like for traffic control or FX generation. No known conflict with other tools which can cause Airshow WASM crash, but who knows.
Also try to use some default aircraft instead, like F/A-18 or C152. Let me know about result.
Only if you have issues with other WASM aircraft too. Try this. Delete the addon Support manually. ( Flight Simulator – manage Game and addons – MS flightsimulator – downloadable addons – MSFS addonsupport ….delete this! ) Start the sim and the Game installs automatically the newest Version of the add on Support. Only if you have trouble with WASM aircraft.
After the last update, last night, the drogue chutes on the Victor are now pink for me? not pink previously, same aircraft same area
Just restart the sim properly by removing it from Quick Resume (I guess you are on Xbox). It happen when some aircraft files changes applied in the update, and we can’t avoid it anyhow.
Great work on the AAR feature–I’m really enjoying it! I think the 800 lb fuel capacity you have for the MQ-25 is too low, though. Based on internet research, the actual value appears to be between 14,000 and 16,000 lbs.
In fact that’s 800 gallons which is around 5360 pounds. But you are right – it’s lower than it should, will be increased to 2200 gal in next week update (~15000lbs).
Latest update 3.10.3 now places ‘placeholders’ into the aircraft selection screen
Will be fixed in v3.10.4 this week update. Thanks for report.
The voices form the tanker seem very quiet, all my other voices are adequate levels, is there something I should check? In the sim?, if so which
Comms speech volume rely on WARNING sounds volume slider, try to set it to maximum
Running the latest Airshow Assistance V3 and the aircraft selection screen has ‘placeholders’ for several aircraft i believe showed up after this latest update. Is this correct?
it is a bug, tankers shouldn’t be selectable in release version of the add-on. will be fixed next week.
The radio comms do not play when in cockpit view. I have only heard them when going to external view.
That’s not okay. Can you give some more info about issue:
1. is it PC or XBOX?
2. is it happen for any aircraft?
3. Are WARNING sounds enabled in sound settings?
Sound records has “exterior only” parameter but it not set, so sounds should be played in same manner as master caution warning etc.
1. is it PC or XBOX? I am on PC
2. is it happen for any aircraft? From my memory it has been all of the aircraft I have tested. I’m not sure if it is just quiet in cockpit view and its just that I can’t hear it because of the cockpit noise.
3. Are WARNING sounds enabled in sound settings? Yes all volume sliders are to 100 (if thats what you meant) and warning sounds are enabled in exterior if thats what you mean.
Hello, is there any way to set the color of the smoke trail indipendently for each of my wingmen? I wanted to try to recreate a tricolor smoke trail like many aerobatic display teams IRL do but I wasn’t able to (I was able only to set 3 different colors for my plane which then gets copied onto my wingmen). If this is not currently possible do you think you could implement it in a future release?
Currently no way to apply different smoke configs to each formation plane (just toggle it), but such feature planned.
Hi,
Does anyone else find that the “towing force” on pro mode is too strong? I find it seems to rapidly accelerate me forwards and I end up almost hitting the tanker and its almost impossible to correct. I think the ideal for me would be the contact size of the Pro mode but the lack of towing force from the Ace mode!
I’m on latest MSFS marketplace version 3.8.3
I may agree that force is too high, it will be decreased twice in next update. However, I can not remove it completely because this is how basket lock works. May be not so important for planes but for helicopters – it is, as allows to refuel with less pitch angle.
Thank you! The issue got fixed after deleting and re-installing the app and had to call the tanker twice. The first time, still had the missing pods and no radio commands. I reset it and called the 2nd time and everything was working as expected. Great job!
In version 3.8.3, are tanker radio commands supposed to be present? Also, when calling the F/A-18 for buddy air refueling, it seems to keep turning away as I approach it and does not appear to be carrying refueling pods.
Hi. Yes, radio comms was added in v3.8, if you miss both sounds and f/a-18 pods it usually means game was not restarted after Airshow update. If you are on Xbox – there is illustration at the bottom of manual about how to remove game frome quick resume, important step to finish add-on update.
Let me know if it still does not work after applied steps.
Finally got to dock with AAR and boy what a thrill it was!! Takes some practice, but such a fun and amazing experience. Looking forward to trying it out with the radio comms. Thank you for making this excellent module!
hey guys
the refueling speed is way too quick. ***max*** boom speeds are 1200 gallons PER MINUTE which is what this mod seems to dump PER SECOND.
something that should be addressed for sure
hello! first – which refueler we are talking about? all fuel flow rates set according to the technical documentation of each refueler. For example – KC46 drogue base refueling rate is 2800 per minute, boom – 6000 per minute, but usually less (depend on the total fuel amount, aircraft with less fuel capacity has less fuel flow). But, it also depend on the difficulty level – Ace has realistic refueling rate, Pro x2 rate, and Rookie x3 rate.
So I recommend to set Ace difficulty and measure precise amount of fuel received by minute.
Also, some aircraft (mostly made by DC/SC designs) has built in refueling script which is, indeed, around 100 gallons per second. Airshow suppress it and normalize amount of received fuel to be accurate, but maybe it does not work properly for selected receiver. You can easily test it by engaging fuel probe or receptacle door while AAR is not active, if fuel increasing – that is your case, address it to the aircraft developer.
hi Alex,
ok lets sort this out.
kc46. it is 1200 gallons per minute max. drogue is max 400 per minute. these are MAX figures the systems can achieve.
you are already 6x that off the bat (at 6000) and you double it on pro (12000 gal a minute). no wonder we get this mess. ace does no exist with a boom since the operator in the tanker literally aims and adjusts the boom as the pilot has 0 visibility of it. therefore boom cannot be used in ace mode! IRL boom is always assisted mode to do the actual connection to the receptacle. ace applies only for drogue (unassisted irl and game). the assistance itself works fine, its not the issue. fuel flow and multiplier is.
i do not use dc products. they fly like bricks. there are no onboard refueling systems that interfere. it is all AS AAR controlling the rates as confirmed by what i calculated and what you confirmed is happening.
please allow us to select real rates under persistent configuration perhaps. IRL it takes 10-20 minutes to refuel, depending on what you are refueling. obviously longer if you have to jump between multiple tankers (like a b52 has to but thats moot here).
1200 gals is 10k lbs. it takes 15 minutes to transfer 150000lbs of fuel under best conditions with the kc46. other than that no complaints. im using it every flight now but that transfer rate has to be addressed.
Maximum fuel flow rate decrease approved – boom 1200 gal/min, drogue 400-600gal/min depends on refueler
Wide boom angle limits during precontact approved, they all same now for each difficulty level. Different only aircraft airspeed assistance behavior and how fast boom is moving.
Separate refueling rate modifier declined, as it will complicate already complex refueling process.
brilliant!
Hi bought this addon from matket place but since last 2 updates ìm unable to use air to air refueling.the tanker mimics my controls like formation flying.i have deleted and reinstalled through the market place and have tried manuel uninstall but unable to get this to work.have seen it working on YouTube though any help apriciated
No, it’s not an issue but new behaviour one of the available routes. Sorry for not adding into manual yet, so you have three options now:
– Buddy will insert refueler near to you (to the left), it slowly approach position in front of you and then fly straight with selected airspeed (since v3.8 you will also hear join clearance by radio comms). But until position not reached by tanker, you should not change your flight direction or airspeed – otherwise it will just fly around for no reason.
– Interception will insert refueler in a decent distance from you, but you will met it soon if you will not flight speed and direction
– Orbit will insert refueler in front of you in some distance, you will need to join formation with it quickly and follow circles flightpath.
So you have to follow the rules for the #1 route, or just select route #2 or #3 for more clearer refueler behaviour.
still cant get this to work properly since the last update. I have found that if i use buddy and let the plane settle for a bit i can get close and refuel but sometimes i disconnect and when i get close to the basket again the tanker DE spawns and on the last time i managed to refuel it left the basket displaying when the tanker had gone. Also i get the tanker randomly appearing on take-off and landings when i have not requested it.i have the pc version of MSFs. Not used the orbit option yet but the intercept spawns in and is traveling in the opposite direction to me.
Just like to add market place version is 3.7.2 just downloaded it again
Hi apart from the airshow assistant folder in the install folder are there any other folders I can manuely delete as I still can’t get the app to work,I now now its a local problem but I just can’t figure out what’s gone wrong with the install.bought the app in August and it ran OK,after days later and update was released that’s when it went wrong few more days later another update but it didn’t resolve the issues I’m having.tryed lots of things to resolve this I’ve disabled the community folder I’ve unplugged all my hardware I’ve deleted the app run the simthen reinstalled and still having problems.what happening is when I start a flight airshow manager tab appears and when I start moving the throttle especially to idle the tanker spawns in,I’ve even started flights in the air tanker spawn in then out then in and at one point I had about 30 plus tankers spawn in at once all going in different directions
Hi again finally figured it out and in my defence I was looking at the documentation under the aar as that’s were all my problems were,at no point in there does it say by clicking on the a button it automatically assigns the request tanker to the throttle.must of accidentally pressed the a button when requesting tanker,unchecked it now all works fine
This assistant is great!! There are a few annoyances though… The DC designs F-14 tomcat, when I fly it with a wing man, my wings will close as normal but the wing man will keep his wings open.. the other aircraft I’ve noticed annoyances with are some of the Asobo ones. The P-51 and the L-39 to name a couple. The main gear doors stay down on those two planes. There’s the SC designs F-16 that is doing something strange too. The C and D models have the IAF F-16 I camo and bulk on the sides of the jet. (That could be an issue with the jet itself after the recent update but I don’t know.) I think it’s very cool to be flying a E-175 or 737 or whatever and have a squadron of fighters fly with me.
Hi. I got the add on a while ago. I noticed a few things, the Asobo P-51’s main gear doors stay down along with some other Asobo built aircraft, ie the L-39 as well, the DC designs F-14 wingman(men) wings don’t fold in when my jet folds its wings (very annoying), The SC designs F-16 is also doing something strange, there’s the added bulk on the sides of the jet as if it were an F-16 I EVEN THE C model. (That may be part of SC’s recent update though.) Please fix these? I love being able to fly comercial planes and have fighters be flying with me.
Hello Sir,
Very nice AAR addon thank you very much.
I test with the CJ Rafale and no issue for the moment.
I just think about a possible suggestion for a next update.
I find that the differents options to spawn the tanker are quite simple and especially when I would like to simulate a complete tanker hold like NATO procedure.
It is possible to creare a function to spawn the tanker and create an orbit for the tanker with an anchor point with corordinates, inbound leg with track and distance, an angle of bank of the tanker for the turn to simulate real orbit NATO please.
Thank you in a advance Sir
Hello! Thank you for the suggestion, we have no plans to make orbiting more complicated/realistic at the moment as there still a lot important features and issues in the list, but we will think about it.
Bonjour,
J’utilise la version fs2020 boutique de airshowassitant.Aprés la mise à jour impossible de jouer (écran jaune me dissant de redémarrer fs2020, aprés 3 redémarrage tpojours le meme problème (écran jaune……)
Hi all, loving the addon! I see that there are a lot of conversations about aircraft liveries for wingmen…but does anyone know if there will, or is, an ability to change the AAR tankers livery?
In last update F/A-18 was added in same manner as a wingman, with AAR stuff attached by WASM script. If it will be confirmed to work properly – we will unlock livery selection and start to add 3rd party aircraft as tankers and buddy refuelers.
No plans to add liveries for built-in refuelers though.
Hello Alex,
thank you so much on your effort on this.
I got the feeling that something do not work at the moment….formation flying and AAR.
Using xbox and fly CJ’s Eurofighter.
Never had the chance to catch the basket at AAR….
Could you olease check this?
Thank you
Markus
If you are not able to catch the basket even in Rookie mode, are there any other WASM add-ons installed? Like //42’s Campout, SimFX, some air traffic control add-ons maybe? We have discovered that some WASM add-ons stealing/affecting AI aircraft inserted by Airshow, issue still under investigation but if you have any of these – try to uninstall them temporarily and test AAR again.
AAR is awesome. Would it be possible to add a KC-10A tanker as a choice to refuel behind? (Maybe with the McGuire AFB tail flash). Or even a KC-130 would be nice. Thank you for a great product.
More tankers on the way, not KC-10 though (yet).
I have been using both the mp purchased version and the free version of AA. After the latest mp update I have no scan for liveries option for formation and if I click cover me no wingmen appear. In this case I have removed the free option from my community folder. If I uninstall the mp version and use the free version I get my wingmen options back but obviously no AAR. Any ideas on how I can get my formation options and wingmen back in the mp version?
Is it still happens with latest update? Wingmen works perfectly fine for us, together with AAR. First thing to check is that only one community or marketplace version is installed same time, as they may cause the conflict.
Select some Asobo aircraft (like F/A-18), start the flight, open Airshow toolbar and press COVER ME – is another F/A-18 appear above you? If not, are there any messages in the toolbar?
i’ve got this aswell since yesterday and even with restarting the sim and the computer.
ive got the same issue , i have restarted MSFS, PC multiple times and reinstalled, any fix?
New issue appear lately with aircraft liveries not added in the database yet. Can you please try default livery of Asobo F/A-18 – if it will work, then we know about issue and it will be fixed in next update.
If not, I will ask you some questions about this problem.
Getting ‘Airshow simobject not found!’ after update of 3.7.0
It says you need to restart the sim. Have you tried that? This is SimConnect issue we can not avoid anyhow.
When is version 3.7.0 to be released via the marketplace?
date is above update description – 22.08.2024
Thank you, that sorted it, bit of a pain though…
Great effort with the Victor…love it, well done
I am getting this screen, even though on PC only
Can you try some of the default liveries of this aircraft? If it will work – then this is known issue, lately some of the simconnect functions stops to work which caused this error. It was already fixed and will be included into update v3.8 in near future.
Hi, I am evaluating I buy this product of yours, I will try DEMO version 2.12.0 I will fly with SSW TF-104G .. (two-seater version) unfortunately there is a problem when loading the AirshowAssistant plane to make formation flight the plane displayed without external tanks .. (tips – pylons) how can I solve it?
Thanks David
as there is no such native feature as external tanks in MSFS, every dev applies their own solution. while we are trying to make these custom solution compatible with wingmen code, that is not always possible. I will check this aircraft but no promises.
Would it be possible to use the spawn mechanic for the tanker to create a steady wing for people to practice formation flying with another fighter?
Outstanding product by the way
Planned but not sure when. First need to finish aerial refueling features, then will get back to formation flying – it will not just make formation AI leader flight straight, but follow the route or even replay your recorded flight (if we will succeed with it).
Amazing work Alex. Your product is THE must have product on the sim for us military jet flyers.
hi i cant seem to download airshow assistant version 3 from your site i cant click any of the download links from your site please help
thank you
v3 with aerial refueling available only from MSFS Marketplace
Hello, is there any way to prevent the refueling probe from sounding the TCAS alarm on the PDF?
that is happen because probe is part of invisible simobject, which detected by the avionics script as aircraft.currently there is no fix for that, only is press REMOVE SHADOW OBJECT button on settings page once refuelling is complete. maybe we will find solution in the future.
Hi I bought it from the msfs built-in store and I notice that the fps gets much lower when I use flare or smoke.Could you fix that please?
Performance drop indeed may happen if you set smokes/flares values unwisely. This tool has flexible smokes configuration to make them look as you want, but same time sim may not render it as result. So its only up to you how FPS will be affected by selected parameters.
When I set all the options to the minimum, I still lost 8 frames of original frame.
Each option affect performance differently. SIZE for example makes particles count higher when you set minimum value, and affect FPS even more. For the testing purpose press RESET button, so default white smoke will be generated, and toggle smoke several times measuring FPS. does it changes? Also I’ve heard about FPS loss with specific graphics settings enabled – resolution scaling, but haven’t tested it yet myself.
Hello I’m having an issue using both drogue and boom. When using the drogue and i insert into the basket the hit detection is not accurate and once it’s connected the hose doesn’t retract with the basket it stays about 6ft aft of the basket which looks terrible. Also when using the boom it also registers the “spot” to connect is about 6ft aft of where it should be and this is on every aircraft i have tried.
Which WASM/SimConnect tools you have installed? We already discovered compatibility issues with Campout Utility and AIFlow, if you have anything similar – temporarily remove it. In vanilla MSFS hose and boom animations works perfectly fine, all issues because other tools mess with AI aircraft which is not something we can fix from our end, but you can forward this issue to the utility developer which cause it.
Where is the download link????
I see everything, link to ‘Latest Version’ is AWOL – I see the info for what you posted today but no live link for any version anywhere.
v3 of addon only available in MSFS Marketplace. We will release v2 update with minor fixes and new liveries list this week.
When will it be possible to use formation flight with a bot aircraft flying straight or banking without imitating our movements? I saw the previous comments, but now that you’ve managed to make a tanker fly in a straight line, why shouldn’t it work with any other aircraft? It doesn’t look hard to do and it would be amazing!
yeah that is in the short list! indeed that is easy thing, sorry for not bringing it earlier
As an ex-RAF Veteran who spent 5+ years at RAF Marham (Home of UK AAR) I just love this Mod, what a fantastic addition to the immersion of Flight Simming….would you consider developing a Handley Page Victor Mk1 or 2 tanker, there are so many of us out there in the Sim world that are desperate to see one flying
That is interesting choice!
On the Mirage 2000 I have on the drawing of the plane, the little pod flashing red. and when I ask for the feeder it appears but impossible to reach it, do you know why?
That is not ok – means aar configs was not loaded. First, close and open Airshow panel. Then press RESET on the AAR tab, and last – LOAD. Some of these steps should work – mark became black, which means contact point and refueling type set properly.
sorry but the manipulation does not work. Does your application look for information in the LOADs in the plane’s CFG files?
No, script does not parse any CFGs because of Xbox limitations, so we do these presets manually and inject parameters into the program (check the table https://docs.google.com/spreadsheets/d/1qRnXrvNaPtnUJD7HON4hR1jJBUM4tECMb6BktFr3hUw/ ).
I just realised that Mirage 2000 was not processed by us yet, but you can do it manually – check the video were I select refueling type and set basket position https://youtu.be/3u1FYPpNzO8?si=uOPhXEkZgexBSp35&t=687
Once done, press SAVE to make this config available for you and anyone else.
OK Great thanks !!
Hello, do you think it’s possible to add an A330-900 MRTT to the French Army version?
we’ll think about it!
will there be another sale soon?
Are the links missing on purpose? I don’t see any download links…
v3 is available only in MSFS Marketplace. v2 will be updated soon with new aircraft added into the list.
I cannot get close to tanker, using F16 at 800 knots and tanker at 200 it never gets close…..the distance marker on the display is always 0….what is the purpose of the save function, is it just to place the refuelling point on the receiving aircraft?
That is issue of the Rookie difficulty level for aircraft with small wings (less than 10m and helicopters), choose another or set difficulty level PRO/ACE. it will be fixed with next week update.
When will AAR be available for non-marketplace users?
not planned, only minor updates of v2 will be released as freeware version
🙁🙁
Tankers don’t appear
for testing purpose, you can request tanker while staying on the runway. is wingmen feature works properly? are they appear?
The wingmen function works well except for the AAR
Please restart the sim after Airshow was updated, then tankers simobjects will appear on request
Similar issue. I installed and re-installed it and restarted MSFS. I can see the tanker, but only KC. Not seeing the different refueling options
what aircraft is it, from which developer? maybe wrong refueling type was set for it
This is the F-15E, with DC designs. I loaded the aircraft and AAR application. Did not see any options for refueling tankers or type.
F-15 only capable for boom refueling, and KC-46 is only one suitable for that at the moment. You can not select tankers with unsupported refueling methods.
Oh..got it. thank you!
I see V3 on the marketplace, but not on your website?
AAR is available only in payware version. It was on $2 sale for two weeks.
Yet I updated it
Ich habe die App im msfs Marktplatz auf der Xbox series x gekauft, grund für den Kauf war die Luftbetankung. Jetzt habe ich entweder einen begrenzten Erkenntnis Horizont da ich jetzt nach 3 Stunden diese Funktion immer noch nicht gefunden habe oder ich habe nicht das bekommen wofür ich bezahlt habe ? Ich konnte aus den Kommentaren entnehmen das diese Funktion wohl erst noch in Planung ist ? Bitte um Aufklärung
Description of the test version were published by accident, but feature development is finished – you will get new AAR tab with this Thursday update.
Hello! I’m very excited for the upcoming aerial refueling feature, but I wanted to ask if you are considering these other potential features.
-The first is the ability to “break off” from the formation while they either continue straight or continue towards the next waypoint.
-The second is more formation customization, such as allowing the formation to remain flat when turning opposed to the entire formation gaining altitude.
-And the third is a “hunter” mode in which an aircraft will seek you out and aggressively try to get into a firing position (obviously without firing since we don’t have weapons).
An honorable mention would be a specialty take off mode for carriers. It would be pretty amazing to see a full deck of F-18’s or 35’s go roaring off the deck one at a time. Thanks for your work! You’re filling a niche nobody else has 😀
1. planned but not in close future – applying artificial flight model is much more complicated task than mimic your own aircraft, and native MSFS AI waypoints system is broken in SimConnect
2. formation levelling (pitch and bank) will be added soon
3. not planned but interesting idea. however, same problem as in #1 as it require much more complicated AI code to be created
4. That was planned since the beginning, but still in the waiting list
I’ll buy it as soon as it allows me to set up a bot to fly alone and allows me to fly as a wingman and do my own thing. It would be amazing to practice real flying formation without a bot imitating my every move
Such feature in plans but not in short time – AI aircraft has autopilot issue which prevent to do such feature easily.
I just bought and downloaded Airshow Assistant on my PC. How do you access it? I can’t find it.
Thanks
Description of the test version was published by mistake, TBA. You will get this update for free.
Hello, I have just bought Airshow Assistant on the Market Place for the in-flight refuelling functionality but I don’t have a menu for refuelling, would it be possible to help me? Thank you.
Description of the test version was published by mistake, TBA. You will get this update for free.
Hey there, I just purchased airshow assistant on the marketplace and it says air to air refuelling is a thing. But it isn’t there at all. Do I need to activate something?
Description of the test version was published by mistake, TBA. You will get this update for free.
Hi, how can I reset the aircraft list? Stuff I’ve deleted from the sim still shows as an option in the AAssistant list. No big deal but I would like to clean it up someday. I’ve tried all the obvious things but that old list still appears, even when I install the latest version. Thanks.
Each aircraft in the list has SCAN button. Once pressed, script will test all known liveries, if none found – this aircraft will be removed from the list.
Thanks. yes, I still might have the liveries in the community folder…
Hi there, loving this add on. How do I use the aerial refuelling feature, I can’t find it in the menus? I am playing on Xbox series x. Many thanks.
🤔
if you need to make some pictures – choose some AAR tanker as a #1 wingmen and adjust formation bearing angle
👍 thanks for your help
I love this utility, but I have a question
When the lead plane banks, the entire formation banks (as in the Red Arrows).
Is there a way to have the formation remain level when the lead plane banks? That is, the wingmen will bank individually with the lead plane, but the formation stays level.
Hello! Is it possible to add a functionality to allow users to program a bot a/c to fly a straight or curve line so the player can fly as a wingman without having the bot imitating his moves? This would be awesome to practise flight formation! The last version you have makes the bot always follow the player moves (in ever configuration!)
AI formation leader is planned in the future. however, during initial tests I have found limitations of SimConnect, which requires workarounds, so not sure when it will be available.
Hi
new issue: i haven’t the wingmen plane list anymore with the last version :'( installed/deleted 3 times, same problem
Have you try with another aircraft ? An official one I mean.
which Airshow version you have installed? and what platform you have – PC or Xbox
Another request : is it possible to allow 1% scale for the smoke ?Actually 10%.
not yet, but maybe it’s a good idea for more accurate adjustments
Hi guys, thanks a lot for your work, it’s exactly what I am looking for since a wild… really.
I create several aircraft, and when flying it, I can’t choose any other aircraft as wingmen.
Also, when fly a “regular” aircraft, I can search for but… mine don’t appear.
My english comprehension is quite limited and maybe I missed something (I discovered your add-on today ! lol)
Thanks for all again, really enjoying 😉
it’s same issue with new liveries described below – when toolbar capture new livery or aircraft, it stored on the server, but not appear in the list immediately. it will be added in next update.
Hi, in the wingmen tab : why the setting “Your position” is the same for the flight formation and the ground formation, can you create a “Your position” setting for each seperately ?
Thank you very much, very good job
not planned but possible, I’ll think about it
How can I change my wingmen to fly different planes than me?
At the bottom of the settings page you can click on each individual wingman. You then scroll further down to a list of planes loaded on your msfs. You may need to scan it first. Then select your plane and the livery. Here’s a couple of photos of 4 F14’s in different liveries before take off and over Nevada. Great feature, I love it!
Is it possible within the program to have a formation of planes lined up on the ground to simulate a flightline without the planes actually moving? Thanks…
Hi Steve, I know what you mean, it would look cool to have a load of aircraft on the flight line, like an airshow! I kind of managed it with 12 F14, using the box formation and various bearing settings. Not quite what I wanted, but still looks good!
currently – not, wingmen always follows the leader
Are you planning an option in the future to detach the AI planes from player, so we can practice following them? even if they only keep flying straight as they were fefore detaching?
Thanks!
someday, yes https://www.facebook.com/touching.cloud2020/posts/pfbid02b1hDLNSWHocqrDQtSc7Tah4BNoKb7xMF3TE7ygGVjEfFFNbh8GAvbFUWMys1Wvdml
I updated (2.10.1) today from the MSFS marketplace, regarding the WINGMAN, I don’t see -many- liveries of a model, even if I “scan”, I see few. Is there a particular reason?
Hopefully, the ground formation will improve the AI machine all running around
Suggestion: Similar to how wingman appears when you click “Cover me”, is there a button can be introduced “Break Off / Go Home” which will get the wingman to break off and fly away to disappear? Just to add a bit more realism.
When will AirshowAssistant v2.10 be updated? I’m from Microsoft Marketplace PC
it was released for PC. Xbox users – due to WASM issue you need to wait for the next update cycle I am afraid.
Hello. Will it be possible to add guns to the addon?
not planned
Hello, Alex
I just bought the add on and it ain’t working. I’ve tried everything. Reinstalled add on support and even the add on itself and rebooted MSFS but nothing worked. I’ve been VERY excited for this add on but nothing is working. Do you have any ideas on how to deal with this?
Also, sorry for my English, it’s not my first language
any chance you are on SU15 BETA? as there is known issue with all WASM ad-ons, they said it will be fixed next time.
Thank you very much for all the beautiful efforts you have made so far. This is the best addon for flight simulator. When I tested it last night, I noticed a white arrow pointing at the aircrafts. Is it possible to remove this arrow before entering the flight simulator? Because every effort is made to make this flight simulator closer to reality. But the presence of this pointer during the flight suddenly turns the flight into a PlayStation game!
this arrow appears only after you open some of the wingman params – where smokes/flares can be toggled or livery/model selected. arrow disappears when you click on same wingman # again or close Airshow window completely. if it still stay visible in some case, let me know – that could be a bug.
It doesn’t work the red thing doesn’t go away
PC or Xbox? If PC, marketplace version or from this website?
Many aircrafts are still not visible in my wingman selection list. Even though I used the add button, the number is still the same. What Is the reason? Is there a limitation on the number of aircraft types?
installed aircraft detection script is inaccurate because of sim limitations. if some aircraft is missing, start the flight with it and open Airshow toolbar window – it will be added.
Hi,
I don’t know why my wingmans on DC F- 14, their wings are still open! But in the Rockwell B-1B plane, the wings open and close completely working well.
When you choose different aiplane types as wingman, often their custom avionics mismatch and not triggered same way as yours (or better to say not triggered and stay in default state). MSFS has no native wing sweep variable – some devs uses flaps, some – wing fold, others Lvar. This issue never will be fixed – that’s why it is not recommended to use different aircraft types for wingman, even if it technically possible.
But indiFox F-14 wingman dose same as yours . Maybe DC F-14 has some problems
it depends on which variables was used by aircraft animations code. if the same – then it will work. not really an issue but incompatibility which only aircraft developer may solve.
Hey alex I am trying to fly formation and I watched some vids and tryed to find the best settings for best formation flying. I see that the or ai piolet tends to go ahead of me leaving me behind know why?
And this too
when you have low FPS (less than 30) that may happen. consider it as issue which may be fixed in the future – I just need to improve wingmen velocity calculations
I got it in the marketplace but it’s not the same version… when will we be able to see it?
this Thursday v2.9.0 planned to be released
Alex, something I noted: My wingman (I usually fly only with one wingman, vintage/warbirds, low to lowest level) would sometimes wander right thru my airplane. From left to right and vice versa.
I think I have found the reason for that behaviour: it’s the transition from air to ground formation. My air formation is ‘combat’ and my ground formation is ‘box’. I usually leave my position as #1. Taking #2 does not help, it’s just vice versa. But choosing «trail» for ground formation helps. Then the transitioning wingman is not going thru my aircraft.
I assume you trigger «air» or «ground» from the height over ground? So when flying low level it may often change during flight.
I first thought of proposing taking the landing gear as trigger. But many vintage aircraft have a fixed gear.
Maybe you can think of some other solution? Maybe something like user «totheskies / kingpinair» suggested 10 days ago by pointing to the «Janes’s F/A-18» menu with commands like «tighten formation» or «break/change formation for landing»? Of course, the transition would still happen, but only when you actively trigger it.
I don’t consider this urgent. Place it low on the list. 😉
you are correct – aircraft with fixed gears has low altitude (<100m) as landing/takeoff trigger. commands menu sounds as an interesting but not very user friendly soluion, if it not integrated in base controls (like quick gamepad events). actually I just got an idea to intercept gears button press event as alternative formation type change trigger, it may work for aircraft with fixed gears. thanks for the heads up.
You suggest I’d bind local VARs ‘L:TC_AIRSHOW_WINGMEN_FORMATION’ and ‘L:TC_AIRSHOW_WINGMEN_GRFORMATION’ to my custom landing gear buttons? So in a fixed gear aircraft I’d still operate the landing gear, but only to change between air and ground formation?
I see the beauty in it, but there’s to many things in your XML example code that I do not understand. 🙁
Never mind, we can leave it as it is.
nope, I will add this workaround for fixed gears aircraft into WASM code
Alex, do you see a reason why on one system I see an «Add missing aircraft» button and not so on another system? They both use v2.9.0 on FS preview build 1.37.12.0.
the only difference I see is the resolution of the monitor. I see the button on the monitor with higher res.
So strange. One says ‘SCAN’, the other ‘UPDATE’. But I have checked ‘manifest.json’, both say 2.9.0.
Maybe I go to install both again…
Forget it Alex, and SORRY. Due to a restore there was a remnant of my original marketplace installation. Everything okay now!
Just loaded 2.8.1 and tried out the got friends F4 Wildcat. The wingmen all had folded wings as we flew along and I could not find a way to unfold their wings.
Haha, I know such ‘flying bricks’ from the ‘ghost’ feature in FlightControlReplay that I used before we had the marvellous Airshow Assistant. But this was with the F6F. The Corsair also had such problems, but I could resolve them by first folding and then unfolding my own wings. The Wildcat was okay with the wings, but it shot from the guns ─ endlessly. I had to tweak the aircraft.cfg to get rid of that.
With AA and the F4F I have no problems, neither with 2.8.1 nor with 2.9.0. Sorry, that’s not a solution for you. But maybe encouring you to either try some more ─ or just wait.
I’m sure this will be worked out. I was concerned that I could not find something in the set-up that was right in front of me. I had better results with the payware F-86. This is terrific and kicks the sim up a few notches. Thanks for the answer and I’ll keep plugging along. Keep ’em flying!
as I know, GF aircraft uses light events for animations triggering – this way it should work properly for each wingman, as they mimic your lights switches. Ensure that AVIONICS button is not disabled in formations page (not red). You can try latest v2.9.0 as some related fixes were applied there as well. I will try it myself when I have a chance.
Alex, on another matter: in Wingmen section you changed the term ‘Wingmen controls simulation realism’ into ‘accuracy’ (I currently use latest v2.8.1). However, if accuray means how ‘accurate’ wingmen mimick my movements (100% accuracy meaning the famous ‘stick to me like glue’), then you also should have reversed the slider’s function (and adapt the manual). Because in the old version was ‘lower value will make repeat all your movements’.
Or am I wrong about this?
Indeed, manual require update. But I have not changed the label, but moved REALISM slider higher. The accuracy one predicts future formation position by your controls – pitch and bank, so wingmen will try change their position in advance. set to 100% and move stick left and right – you will see the difference.
Realism slider on other end turns on “unrealistic” velocity manipulations, which makes wingmen stay closer to their target position. At 0% it will be UFO flight model good for pictures, as they will stay close to you.
Oh yeah, now I seet he ‘Realism’ slider,it was there all the time! But if you allow me to throw in my 5ç: Why did you move it up? Out of a group that looks to me like a logical entity, name it maybe ‘Behaviour’. And on top is another logical entity containing number of wingmen, position, formation, bearing etc.
Now in the midst of that, we have ‘Realism’, a behaviour. If ‘Realism’ acted like a master switch for the settings below, I could find some common GUI logic. Also in the slider’s double length: more importance, more length. But so it seems somehow ‘lost’.
As I said, just my 5ç! I’d like to hear other opinons.
Correct, it is big and at the top as it fundamental – affects all the wingman properties at once. I will think about positioning it in more logical place, thank you.
Hi Alex. I know the wingmen type and livery feature is Beta, so no complaint, just FYI:
a) P-47D has some quirks, no canopy (or open), sometimes parts of the left leg stucks out. You may need to contact AH about it.
b) I have a 3rd party livery that won’t show up, even after a rescan. If I choose it for my own aircraft and just say ‘cover’ it appears correctly as wingman. But it doesn’t appear in the list. I tried whether integrating the livery addon into the original aircraft.cfg would change anything. Unfortunately not. It’s Jan Kees’ ‘The English Patient’ livery for the Tiger Moth (https://flightsim.to/file/47529/de-havilland-dh-82-tiger-moth-g-affc-from-the-english-patient)
c) Maybe you can elaborate (or write a little manual) how to insert/change avatars of wingmen. Some vintage aircraft come with their own avatars, but we also have GotFriends’ WW2 ‘avitars’ addon with some extensions. And finally there’s even GotFriends’s free ‘Best Friends’ addon bringing dogs and cats into the seat in front of you (and maybe as passenger of your wingman)…
a) I can confirm this aircraft has LODs issues – level of detail models are not prepared properly, aircraft developer should fix it on their end
b) Issues with some special symbols in the title discovered lately (like ‘), it’s a bit complicated so not fixed yet. Also some improvements were made in latest update, please check in case it fixes your problem. When you have problem with some livery check it’s TITLE value in aircraft.cfg – that value used by simconnect to insert the AI airplane.
c) I am not sure it is possible but will do some tests. At least we can request Asobo developers to add such possibility.
Wrt b)
I had tried everything with renaming ‘title’ and texture folder with single words no space no anything names, but it wouldn’t work. Then appeared v.2.9.0 ─ and I found aircraft and specfic texture was on the list!
I cannot stress enough how incredibly good your support and speed of development are! And that’s for an already incredibly good and feature rich tool. Selling for a ridiculous low price. Wingmen improve my flying experience, especially in warbirds, on such a big scale, you could ask any price. THANKS!
Im on xbox and It won’t let me download past v2.5.0 and keeps displaying the red screen and no matter what I do it wont let me use it. I even updated and reinstalled msfs
Please ensure you have installed Microsoft Flight Simulator Add-ons support module from Store, it’s free. If installed, it is the latest version.
Hi alex I have it installed and fully up to date. This is still not working for me what do you suggest I do
Sad to hear, but none of our Xbox tester has such issue if everything done properly. You can try next update (2.9.0) when its out.
Do you have other WASM add-ons installed? Are they working properly?
Please make it available in other places like simmarket, contrail, orbx, etc
maybe later, once it completely finished
how to use DEMO version? I have already bought it. Now how can I use its Latest update demo?
Same for me. Due to the fast pace of updates I use the latest demo builds. I have no problems with just puting the extracted files into community folder. I actually use Addons Linker.
unpack archive content into community folder, it will be used instead of Marketplace version. do not forget to remove it when Marketplace version will be updated.
Wow. Just wow. Go and buy it. I did and I cant fly without wingmen now.
Weapons show up on wingmen but external fuel tanks do not.
which aircraft has such issue?
The DC Designs F15, AV8B, F4, and the SC Designs F16.
Fixed in v2.8.1 (will be released in Marketplace next week)
it works for the f16, but not the f15 or av8b harrier. the f4 shows external tanks but i cant disable them if i wanted to.
Fuel tanks do work. My mistake.
A suggestion / idea:
To make this more immersive, especially for wingman feature – is there a possibility of introducing a ‘radio command’ menu. See images attached. For example, currently we use the ASA menu slider to change the formation or adjust the internal between aircrafts. Wondering a ‘radio command’ menu can be implemented which directs the same activity in the background. So, if select ‘Trail’ formation in radio command, the slider gets moved to “Trail” formation or if selecting “loosen current formation”, the “Flighting formation interval” slider increases.
Had used this feature on a old game called Jane’s F/A-18, which was a excellent sim that allowed command of wingman and also entire flight of 4 aircrafts. Additional details here – https://www.combatsim.com/printer.php?action=review&id=663&page=1
Just a suggestion, would be very cool if implemented as it will take immersion to a new level! Thank you!
Absolutely ingenious add-on. One of my favorites in MSFS!
2 questions / requests:
1. Is it possible to save the configurations for wingman formation, so that you don’t have to adjust it each time AS loads in MSFS?
2. On Helicopter AI traffic, recently seen this GAMOD which introduces Heli AI traffic in MSFS – https://flightsim.to/file/51413/gamod-offline-version. Would something similar to help here to have helos as wingman?
Thank you again for this amazing add-on and continuous updates!
1. You have 10 presets per aircraft model (not livery) and SAVE/LOAD buttons. Save different configurations as individual preset, then load them anytime. Internet connection required as data stored on the web server.
2. They have used scenery editor to insert helicopters. While ASA uses Simconnect to insert them dynamically, during flight. Due to simconnect bug they does not appear, you can find some details in this topic https://devsupport.flightsimulator.com/t/su11-spawn-helicopter-as-ai/4905
The only known exception is Volocopter as it airplane with custom flight model. You can notice that formation script works quite well with hovering aircraft so we just waiting when this MSFS issue will be fixed.
Thanks for the reply and explanation! Fingers crossed helicopters can be supported soon. Yes, saw the halo gunship also works well.
Hi there, I just purchased your app through MSFS Marketplace (v.2.50). I tried to get updates by uninstalling and reinstall. It still says v.2.50. How do I get the latest update apply in MSFS? Thanks!
Marketplace updates are ~2 weeks late because of the additional tests they should pass before release. If you are on PC, you can download demo version from this page and unpack it into Community folder, it will have all the features available. However, latest versions may contain issues or unstable behaviour, so it is recommended to wait for Marketplace updates.
Hi
Bought and installed the mod from Marketplace (PC) yesterday, and only had time to do a quick flight to check it out. Looked awesome!
But when I try today I get the red “WASM script is not running” error. Tried both restarting and reinstalling the mod, but the error is still there.
It says I have the 2.5.0 version. Any tips on how to get the newest version on Marketplace? Or even how to install the newest one from here?
you can download demo version from this page and unpack it into Community folder, it will have all the features available. do not forget to remove it when new Marketplace update is out.
Thanks for replying!
Downloaded and installed the 2.7.1 demo (see picture). But I still get the red WASM-script error.
please name the aircraft model and livery you have. Also try some default plane just to ensure it not related with custom livery issue.
thanks for updates
have a happy easter week-end !
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how do you fix the red screen. i restarted my game like 1million times and not going away (im on PC)
please check v2.7.1 should be fixed
Hi,
I downloaded the recent updates of airshow assistant and the wingmen behaviours during a loop or a barrel roll are much better than the last time but they are still going to have weird behaviour especially at the top of the maneuvers (it’s difficult for them to maintain their position). Will the flight model continue to be improved especially for acrobatics in team ?
Thanks for the answer and again all the work done is impressive congrats !
Have a nice day !
JOKAIR
I haven’t tried to fix loop issue yet but will, probably for the next update
Worked fine for me with v2.6.1, thank you very much.
2.6.0 compiled with SU15(beta) SDK so makes sense that WASM does not work properly in stable version. I’ve uploaded 2.6.1 package special for stable version.
Hi
How nice it would be if we could choose another type of airplane for Wing Man, for example, 3 different airplane models together, F-14 , F-4 F-5 , F-18 or other different models
in the next update
Thank you so much for making this tool, been looking for something like this for ages for flying with wingmen!
My only complaint so far is that it currently does not seem to detect any add-on liveries, just the ones that came with the aircraft.
Apart from that, a great utility to have!
Simulator does not provide any simple way to get list of installed liveries so we have no other choice but capture them one by one.
To add missing livery in the list: start the flight with the required livery selected, open AirshowAssistant toolbar and you will see message in left bottom corner of the aircraft picture – “aircraft model/type” with current aircraft model name. With next update livery will appear in the list. Later this process will be simplified so new livery will appear immediately.
Thank you for the info Alex!
Also, not sure if fixable too, but when using aircraft like the Indiafoxtecho F-35C where one model “falls back” to anouther, it will populate the list with (possibly incompatible) liveries from the A and B models too.
Again thanks for making this addon!
When I put weapons or external fuel tanks on my aircraft in the payload menu the wingmen don’t carry the same payload and only have the clean configuration.
Exterior appearance depends on the way how it coded by aircraft developer. Mostly common ways used by developers – link fuel tanks/weapons appearance with light switches or local variables. Both supported by AirshowAssistant v2.5.0 and later, but if have you found aircraft which does not uses either of the way please mention the name so I can test it.
The DC Designs F4 Phantom for example. Weapons and external fuel tanks only appear when I add certain values in the payload menu. Pretty much any aircraft that require values to be added in the payload menu in order for weapons and external fuel tanks to appear do not show up on my wingmen.
indeed, payload values not passed to the wingman. I will check this possibility.
I use Airshow Assistent for the Wingmen feature exclusively . But even so I think it has a ridiculous low price for what it offers. I hope you can make up by the numbers you sell!. However, I’ve noted something that should be improved. After landing of my finger-four or diamond formation my wingmen may fly/float several meters above runway and only with my final halt slowly float to ground. The reason may be ‘flight realism’ or ‘reaction delay’ settings (which I have around default). You should probably automatically switch on/off some filters/settings depending whether my aircraft (not necessarily the leader!) is on ground or airborne?
landing and taking off issues are known and will be fixed
can someone explain or give the link to a clear tutorial to be able to change the wingmen’s livery? I systematically have the same livery, and the others are grayed out in the list and I cannot change
Same, I have a problem with the registration number of the wingmen which appears in a big white rectangle
I specify that I have the paid marketplace version and that I tested the demo version of this site, same problem for both
THANKS
I have the same issue. However, when I click on white liveries my wingmen show different liveries from my own! From a note of an earlier update I assume that adding liveries is a manual job and they were/are behind schedule. But the interface is definitely something that can be improved.
What concerns the registration number: I noted the same issue (empty white rectangle) in the ‘Ghost’ feature of FlightControlReplay (another but much simpler and more expensive ‘wingman’ tool), so it may be another hardcoded Asobo ‘feature’?
You can try to use some of the gray liveries in case they are installed but never used by you together with AirshowAssistant yet. That is not a bug but simulator limitation – it does not provide reliable way to get list of installed liveries, so you see list of all liveries ever created for current aircraft.
Same problem with registration number – that is simulator issue which we are, as 3rd party developers, can’t fix. It was reported to Asobo developers and may be fixed some day.
I open it and the wasm pops up and I can’t get rid of it. I’ve tried everything including removing it from quick resume and I’ve also uninstalled it then reinstalled it but it just won’t work. Please can you fix the problem
If you are on the Xbox, this tool require latest MSFS Add-ons support module installed from the Store (you can find instructions above). This is not a bug but sim requirement for all WASM add-ons.
Is there any way to fix the wingman and player landing gear not being retracted and lowered, and the external lights not syncing with the player? to update to version 2.5.0
It was fixed in v2.5.0, you may need to restart the sim properly – by removing it from Quick resume manually. Both lights and gears will work properly then, also livery selection.
Why can’t the wingman’s external lights come on? The wingman wheels won’t be stowed away after takeoff?
Would like for my wingman to turn on their NAV, Strobe, Taxi and landing lights when I do. Please work on that.
please ensure you have v2.4.0 or later, as this issue was fixed already. if it still persist for you, mention for which aircraft it happen.
I have bought this but cant find it on the toolbar how do i do this so that i can start using this please.
Go to the cog wheel on the toolbar press on it and enable airshow assistant.
If possible, I think a good idea would be to make a customizable ground and flight formation with X, Y, and Z options to place the wingmen.
custom formations are planned, yes
Oh also i see y’all’ve added a new update and when i go and try to update it, it doesn’t pop up in my update available section. its uh v.2.2 right?
Maybe AirshowAssistant toolbar is hidden? you can check it in the CUSTOM TOOLBAR section (gear icon toolbar), AIRSHOW ASSISTANT should be toggled on
Thanks Its working now 😊
Hello this is an awesome add on and updates are amazing but could you please improve the accuracy of formations ? For exemple when i am doing a barrel roll with a wingman or wingmen it starts good but when i arrive at the top while we are rolling all the planes start to get confused and do weird behaviors could you please fix this ?
Thank you for the answer.
Have a nice day !
JOKAIR
AI flight model math still in development so you can expect further improvements
I’ve had bought the asa and it says WASAM script isn’t working I’ve tried to restart my Xbox my flight sim I uninstalled my flight sim and I tried to uninstall and reinstall my add on support it’s all up to date but it’s just not worked. I’ve tried with alot of aircraft I’ve also uninstalled aircraft with the WASAM script and its not worked since December I’ve also tried to uninstall and reinstall asa but its not worked.
It does not rely on aircraft so toolbar should work in any case. Crucial to have latest Add-on support version installed, also I’ve heard that working internet connection is required for WASM add-ons but I never experienced such issue.
This toolbar carefully tested by developers and testers on Xbox before each update and 100% working, so some issue exists on your end. You can submit issue at https://flightsimulator.zendesk.com/hc/en-us and mention TouchingCloud as add-on creator, Asobo developers will contact us if necessary.
Same with me it’s stupid. What do I have to do to get it to work
please add an option to change the livery of the wingmen thanks
Already added to v2.3.0. (will be released in MSFS marketplace next week)
thanks for your answer 🙂 great news !
it’s sooooo long with marketplace ^^
I’ve tried the things the in the tutorial and yet it still won’t work on on the Series S Like ever without everything installed just the wasm script add on and I’ve tried it without the marketplace stuff i have and it still doesn’t work and i don’t know why.
Can you please ensure the Microsoft Flight Simulator Add-ons support is installed in the Store?
Also, do you have other WASM-related add-ons, like F-22 Raptor maybe?
Yeah i have the top Mach studios f-22A and also the f-35 by IFE and they both work. Just a quick description of whats happening, it doesn’t pop on the toolbar at all
hello.
Thank you for the very fun mod.
I would be happy if I could move the wingman in front of me so I could see it from the cockpit.
It’s also nice to be able to save the wingman’s position.
But it’s still fun, thank you very much.
Great ideas, thank you
Hello,
Thank you for the update.
I placed my wingman in a position where it was easy to see and it became even more fun.
There were some changes in v2.3.0, smoke and folding wings (assigned to the light key), and the tail hook (CTRL+H key) remained visible.
Also, the Mach cone effect continues to be displayed.
In previous versions I was able to hide it by pressing the key.
However, these problems only appear with some add-on aircraft data.
Thank you very much.
Smoke, folding wings, etc. were all fixed in V2.4.0.
Thank you for the update.
There was a false positive in Windows Defender when downloading.
All were undetected by VirusTotal.
in last update a long list of liveries were injected into the script (6k records). looks like defender read some combinations of words as a threat, but I am not sure.
As others have stated. I have removed from quick start. Ensured I have the add on support installed and the game fully updated. I have restated the console and the game several times. I am still confronted with the red box. I’m gaming on a series S. I cant get it to work at all.
Got to work by doing all the steps listed followed by a fresh install of the content. Now works very well
helicopter as a formation would not be bad 🙂
I wish but not possible – when SimConnect script trying to insert helicopter, the sim returns fatal error. This issue was reported to Asobo developers but answer is “not planned”.
https://devsupport.flightsimulator.com/t/su11-spawn-helicopter-as-ai/
4905
I am slower than my wingmen and am always falling behind on 100% throttle, I don’t know why and its on every plane I use
that is known bug, planned to be fixed in one of the next updates
Very good update for flying in formation.
Would it be possible to make (even Payware) an Addon that would allow you to fly alone in formation (but choose different planes and their livery in your community)?
Example: Choose the 1st plane A with a livery B, choose a 2nd plane C with a livery C, etc.
Could you not change your live aircraft once the formation has been initiated?
This feature planned to be added in one of the next update. Not only liveries, but aircraft models.
How do you button map toggle smoke?
Find SMOKE ON! button, it has A icon to the right. Click it, then press some of supported buttons (like Taxi Light), button will turn green.
How do you get out of developer mode?
there is a button in the top right corner (under tab labels)
Hello. I’m on PC and when I load in any amount of Wingmen, it works for about 1 minute until it starts freezing every second, then unfreezes, and keeps doing that. Also, I haven’t been able to bind any keys because it’s not letting me click on them.
Please try latest version, performance improvement were made.
As for hotkeys – so when you click on the A icon, it not changes to orange color and no message appear about hotkeys configuration?
I am looking for a tutorial on how to activate Formation in the AirshowAssistant on Xbox X.
I cannot activate it for some reason I can’t find any fixes for it
It became available with last update (v2.1)
Thank you – It Works!!!!
Can I turn flare on with the other keys as the nav light or beacon light?
i want to code it to work it as well.
Let me know what part it is for Launch flare button?
You can link any light key with flare button – just click A icon near to LAUNCH FLARES button, press light key, icon will turned green. Once light key pressed, flares launch will happen.
So I’ve been patient, I’ve restarted a ton of times. I’ve even went as far as deleting and reinstalling the game to no appeal. I really like the concept but unfortunately it doesn’t work.
Hi! Just in case you still haven’t solved issue – the only reason left is outdated or not installed Microsoft Flight Simulator Add-ons support module. Once it installed/updated, toolbar will work properly. Check the bottom of the description for details.
I bought the Airshow add on for Xbox X and even after I reset the game and the console 1 million times, it still had the red box saying the script isn’t running. What do I do?
Hi! Please ensure you have not just restarted console, but removed the game from Quick Resume – it is crucial step. You can find instructions above.
Another question – do you have other addons with WASM script used? F-35 by IFE maybe, or Miltech carriers with working crew. Do they work properly?
Yes, I have indeed restarted the console, and made sure to remove it from quick resume. I also unfortunately don’t have any of the other add ons.
I still wasn’t able to replicate issue so only can guess. Some related changes will be available with next week update.
By the way, I have heard that WASM scripts does not work on Xbox without internet (which is ridiculous) but worth to mention.
Alrighty. I’ll wait till next weeks update.
This addon does not work on the series s, I just purchased it and followed a tutorial and even read this page still does not work!
Hello. This add-on works on Xbox Series S, we are testing each update before release. Please describe what exactly happen. You can attach images (photo of the screen is fine).
I really like the concept of this, however unless I plan to use it for a specific flight, I have to uninstall it and reinstall it as necessary. Running it all the time causes a “ghost” aircraft to appear on my ADS-B directly under my aircraft. The flares appear as targets, which is cool, but even when no flares have been deployed I get a constant traffic alert.
Some fixes to FPS drop would be nice, and the ability to disarm the utility- like a master arm switch- and not have to get a traffic alert would get a much higher rating from me.
Yes, we are aware about issue – it happen because smokes parent is in fact invisible aircraft object, which follows you all the time. Originally I have tried to use vehicle object, but this type has limitations which doesn’t make it suitable for such need. I will make another try to change object type, if still no result – master switch will be a good workaround (and simple technically).
Some FPS improvements will be available in next update (early Jan), and maybe later as well – effects logic ended as quite complicated with all these parameters and require optimizations.
Ive just bought the airshow assistant and it doesnt work. It just comes up red when i select it. Ive quit the game multiple times but i just doesnt work. Im on xbox series x
Hello. Please ensure you have really quit the game – above you can find instruction with required steps. Main sign that game is restarted – during load you will see loading bar, there is no QUICK RESUME label in top right corner, loading take 1-2 minutes instead of 5-10 seconds. This is required because add-on contains WASM script.
This add-on was carefully tested on Xbox S|X and we haven’t found any issues. Please ensure you have restarted your game, if it still happens – you can try to reinstall add-on.
Ive already done all those steps and its still broken.
Do you have any other MSFS add-ons with WASM script used? Like TopMach F-22, FSReborn Sting S4.
If they do work properly, and you are 100% sure that game is restarted properly, I have no other clues how it can be fixed. You may ask refund in MSFS Marketplace due to compatibility issue with your installation, or wait for further updates – in case this issue will be discovered and fixed.
Its works sometimes I’ve noticed. Sometimes it doesnt and sometimes it does but mostly it doesnt
I have another guess – can you please start the flight in the middle of the ocean and check how tool will react – is there error message appear or not.
I have a feeling that Xbox has some objects limiter that does not allow to insert custom objects (which is necessary for program to work). My test account does not contain any complex 3rd party add-ons so I never seen such issue.